"Catacombs’" system of “player versus monster” instanced dungeons will allow more casual players of "Dark Age of Camelot" to quickly find and adventure in exciting and challenging areas geared to their level. By eliminating the need to search (and sometimes wait) for monster encounters, in "Catacombs," players generate private adventuring areas for their groups on their schedule.
In addition to enhanced graphics throughout the game, "Catacombs" adds new dungeon areas to each Realm, instanced content, new player classes and
challenges for all character levels. "Catacombs" will be available in stores in December 2004.
New technical features for "Catacombs" include:
* Major art upgrade to "Dark Age of Camelot" player character models utilizing the EMotion FX 2 graphics engine that provides more detailed facial features, hairstyles, and skin tones as well as enhanced armor, clothing options and character animations.
* Instanced content will allow player groups to adventure in “private” dungeons.
New content for "Catacombs" includes:
* Players can explore a new underground city for each Realm based on the backstory of one of the Realm’s underground player races. Each city leads to new dungeons, catacombs, enemies, loot and adventures.
* One new playable class for each Realm.
* Content will be provided for all character levels.
About "Dark Age of Camelot: Catacombs"
"Catacombs" is an expansion pack for "Dark Age of Camelot" in which players are given the opportunity to explore underground cities – with attached adventuring areas – based on the backstory of one underground player race per Realm. Many of these new adventures will be instanced, giving the player the chance to explore the underground world of "Catacombs" on their own schedule. The expansion features a major art upgrade to player character models that provides more detailed facial features, hairstyles, skin tones as well as enhanced armor and clothing options. The expansion also introduces one new player class per Realm.