The I Am Alive original score combines sublime ambiance, emotional intensity and thematic compositions
The music score of I Am Alive, a post-apocalyptic action/adventure developed by Ubisoft Shanghai, was created by composer Jeff Broadbent, Ubisoft announced. I Am Alive follows an everyman's journey to find his wife and daughter, who were lost during the "Event". A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets and society has been torn, causing inhabitants to take all necessary actions to survive. In I Am Alive, players will be challenged by both the environment and the enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The music often uses ethereal and sound-design inspired approaches, blending organic and synthetic elements to create the sonic imagery of devastation and abandonment within a crumbling city. I Am Alive is due to arrive via Xbox LIVE on March 7, 2012.