THQ ANNOUNCES MOTO GP 3 IN DEVELOPMENT WITH CLIMAX FOR XBOXTM AND PC
The highly acclaimed MotoGP brand returns in 2005
Woking, Surrey UK, 03 June, 2004 – THQ Inc. (NASDAQ: THQI), today announced the next game in the MotoGP series in development with Climax. The new instalment will have players racing through photo-realistic race tracks and will introduce a brand new mode. The game is slated for worldwide release in the quarter ending September 30, 2005, for the XboxTM videogame system from Microsoft and on PC. In territories outside of USA and Canada, this game will be known as "MotoGP: Ultimate Racing Technology 3.
Originally released in 2002, MotoGP: Ultimate Racing Technology introduced thrill-seeking game players to an adrenaline-filled racing experience. The original title was followed with the release of MotoGP: Ultimate Racing Technology 2 in 2003, which was one of the first titles to feature Xbox LiveTM support. Featuring the most immersive MotoGP experience at the time, the two releases enjoyed an impressive number of awards including those from Microsoft Advanced Technology Group, Official Xbox UK, Edge and IGN.com.
Ian Curran, vice president of European Publishing, THQ Inc. ("THQ") commented, "I am delighted that we are continuing to work with Climax on a brand like MotoGP. We have had considerable success with MotoGP and MotoGP 2 and our agreement with Climax provides an exciting opportunity to develop a gripping racing game with more real tracks, riders and equipment than ever before giving gamers and MotoGP fans an ultimate interactive gaming experience".
Karl Jeffery, CEO of Climax said "We are so proud and delighted that THQ have once again chosen Climax as their preferred development partner. The new game promises to extend the hugely successful Moto-GP franchise and set the new gold-standard for the online racing genre..."
MotoGP, managed by Dorna Sports, a company based in Spain that runs the world's top motorcycle sports, is the world's fastest, most advanced form of motorcycle racing. Leading motorcycle manufacturers, including Honda, Suzuki, Yamaha, Aprilia, Ducati, Kawasaki and Proton all participate with their own state-of-the-art, high-tech motorcycles unique to the MotoGP World Championship. The Dorna website is located at www.motograndprix.com.
Climax was originally founded in 1988 by Karl Jeffery and has since grown to become one of the world's leading interactive entertainment companies. Climax has achieved critical worldwide acclaim with award winning titles such as the MotoGP series, which was published by THQ. The company recently won the Grand Prix Award - the most prestigious to be awarded at the Develop magazine ceremony. Striving to keep at the cutting edge of technological development within the videogame industry, Climax now has six divisions worldwide - Portables, Brighton, Solent, Nottingham and London - and now Los Angeles, its first U.S. studio. Climax is an active technology and content developer for the following platforms: PC, Sony PlayStation® 2, Microsoft Xbox , Nintendo® Game Boy® Advance and GameCubeTM, Nintendo DS, Sony PSP, 3D mobile and other handheld platforms. Current projects include Sudeki, a first party Xbox title, Warhammer® Online, a stunning MMORPG, and Project Avalon, which is being developed for next-generation platforms. The Climax website is located at: www.climaxgroup.com
THQ Inc. is a leading, worldwide developer and publisher of interactive entertainment software for a variety of hardware platforms including PC CD-ROM, wireless devices, and those manufactured by Sony Computer Entertainment America Inc., Nintendo and Microsoft. The THQ Web site is located at www.thq.com. The THQ Wireless site is located at www.thqwireless.com. THQ and THQ Wireless are a trademarks and/or registered trademark of THQ Inc.
This press release contains statements that are forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements include THQ's continued success and ability to benefit from Mr. DeNero's financial expertise. These statements are based on current expectations, estimates and projections about THQ's business based, in part, on assumptions made by its management. These statements are not guarantees of THQ's future performance and involve risks, uncertainties and assumptions that are difficult to predict. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including, but not limited to, the following: changes in demand for THQ's products, product mix, the timing of customer orders and deliveries, the impact of competitive products and pricing and difficulties encountered in the integration of acquired businesses. In addition, such statements could be affected by growth rates and market conditions relating to the interactive software industry and general domestic and international economic conditions. Specific information concerning these and other such factors is contained in THQ's Annual Report on Form 10-KT filed with the Securities and Exchange Commission on June 11, 2003. A copy of this filing may be obtained by contacting THQ or the SEC. The forward-looking statements contained herein speak only as of the date on which they are made, and THQ does not undertake any obligation to update any forward-looking statement to reflect events or circumstances after the date of this release.