Dominions 2 v2.12 Patch
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03:33 June 11th, 2004
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Shrapnel Games has released a new patch for Dominions II: The Ascension Wars, bringing this turn-based fantasy strategy game by Illwinter Game Design to v2.12. This release adds two new units for Desert Tombs, improves cheat detections and more (read full story for details). Gamer's Hell Local Download:
  • Dominion v2.12 Patch (1.9 MB)
  • New Features / Game Balance Changes v2.12: This patch is the fourth patch for Dominions II. Version 2.12 can read save files from older versions but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time. Name modding. Master Password usable for network clients too. Warning before replacing existing pretender god at network game startup. On demand texture loading. This results in about one second faster startup and alt-tab times. Improved cheat detection. The host will send out messages to all players if someone has had an unexplainable increase of wealth. Elemental Armor yields 50% protection only. Vampire Queen, domininion 2->1, cost 110->150, path cost 40->50. Vampire Queen cannot be used by Ermor. Some chariots are now ambidextrous to eliminate 2 weapon penalties. Arch Druid now has recuperation. Immortal land lubbers owned by underwater nations will not rise again unless they have learned to breathe water. Many cost and stats changed for Pangaea (mostly New Era). Two new units for Desert Tombs. Desert Tombs can no longer recruit slave lizards. Desert Tombs cost 200 -> 150. Desert Tombs starts with Terror like ordinary C'tis. Carrion Woods gets different amount of magic gems depending on world richness. Carrion Woods gets extra sagittarians in forest temples. Improved X11 handling for PPC Linux and Solaris. Bug Fixes: Windows network bug fixed. Eliminated a minor memory leak when alt-tabbing in windows and Mac OS X. Squad sizes were sometimes wrong in the army setup screen. Crash during host fixed. Cheat detection is now actually togglable. #nametype didn't work. A unique independent didn't get her intended magic items. --preexec should work now. Descriptions weren't restored properly after using mods. It was possible to set the 'capture blood slaves' order with 'B' while sneaking. There could be 2 Admiral's Sword in the world at once. One superfluous dracolich choice removed. Prophets lost twist fate effect before any battle. Paralyze on modded units resulted in weird graphics. A Machaka shield was actually a body armor. Some typos fixed.

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