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Glest Game v0.7.6 Readme
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CONTROLS
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a) Camera
m => toggle camera mode (game mode and free mode)
w => move camera up (only on free camera more)
s => move camera down (only on free camera more)
a => rotate camera left (only on free camera more)
d => rotate camera right (only on free camera more)
mouse on top => move camera forward
mouse on bottom => move camera backward
mouse on left => move camera left
mouse on right => move camera right
b) Orders and Unit selection
left mouse button => select or deselect units
shift + left mouse button => add unit to selection
control + left mouse button => remove unit from selection
left mouse double click => select nearby units of this type
right mouse button => auto order
menu click => activate order
left mouse when order is activated => give order
right mouse when order is activated => cancel state
number => recall group
control + number => assign group
c) Other Keys
c => switch display color
- + => adjust game speed
p => pause game
t => save screen to TGA file
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CONFIGURATION
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By edinting "glest.ini" you can change some parameters, a subset of this parameters can be edited via the game config menu.
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HISTORY
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0.7.6
- Bug fixes
0.7.3
- Selection improvements
- Air unit support
- AI improvements
- Bug fixes
0.7.2
- Fixed a bug related with unit resource info
- Texture flattering for surfaces
0.7.1
- New stone texture
- 3D textures disabling option added to config menu
- ShadowVolumes removed from shadow options (can be enabled via glest.ini).
- DepthBits now defaults to 32 (up from 24), and StencilBits to 0 (down from 8)
- Fixed some bugs
- Battlemage sounds are now at 22Khz
- Performance optimizations
- OGG files can also be used as static sounds
0.7.0
- New 3D models for units
- New 3D models and textures for tilesets
- 3D model format changed to add support for player colors
- New maps
- Improvements on building command
- Experience levels
- New sounds
- New command available: morph
- 3D textures (for animated water)
- Water Effects
- Focus arrows
- New XML field: anim-speed
- MPs (Magic Points) are now called EPs (Energy Points)
- New cell sytem: maps 2x bigger, river borders more accurate
- Minimap is now filtered
- Surface detail removed (always draw on max detail)
- Animated trees on intro screen
- Pressing 'T' saves a TGA image on the screen folder
- Improved AI
- Units react instantly when given a command
- Ranged units now attack walking units
- Camera angle changed
- Sounds are synchronized to the action (new XML tag for this)
- Command and Skill format changed, now type is the first tag
- New options for particle systems
- Unit speed changed on XMLs
- Fog of war changes smoothly
- Optimizations on pathfinding
- Optimizations on particle systems
- Crash info is now saved in crash.txt
0.6.3
- New and very fast shadow mode: Shadow Mapping Like
- Some new sounds
- Camera movement stops slowly
- Fire particles changed
- Height fog removed, depth fog added
- WGL extensions added to the api info menu
- Anisotropic filtering (option added to glest.ini)
- Map format changed from text to binary
- Buildings are randomly rotated
0.6.2
- Texture tiling changed to texture splatting
0.6.1
- Units now turn arround when changing direction
- Free camera mode optimized
0.6.0
- New building models
- Music and sounds
- New particle systems: fire ball and ice nova
- Damage and armor types
- Now it is possible to attack your own units
- Now it possible to give "follow" and "attack unit" orders (using move and attack targeting a unit)
0.5.2
- Fixed a bug in pathfinding algorithm
0.5.1
- Fixed a bug loading GL_EXT_fogcoordf
0.5.0
- Added win/lose screen
- DX8 sound
- 3d realtime menu
- Ogg sound support
- Streaming sound support
- Game speeds and pause
- Groups and add/remove to/from selection
- New 3d models for units
0.4.3
- Fixed a bug when double clicking two towers, one under construction and the other one built, caused the first one to finish its construction.
- Fixed a bug that made that fire never stopped when repairing buildings
- Performance counters added for world update timing
0.4.2
- Fixed a bug that made the game crash when right clicking outside the map and a building was selected
0.4.1
- Fixed a bug that made the game crash when canceling unit production
0.4.0
- Shadows (infinite shadow volumes)
- New graphic engine, faster model and particle rendering
- New model format, that allows to export files from 3dsmax
- Memory leaks have been removed (using _CrtDumpMemoryLeaks())
- Air units support
- TGA texture support
- Height fog (using GL_EXT_fog_coord)
- ISO Latin 1 character set support for lang files
- Screen resolution can be changed by editing glest.ini.
- More configuration options
- Now terrain borders are alpha-blended, and look better
- Double click selects nearby units of the same type
- Model viewer and map editor have been moved to the editor pack
- New lang file format
- New glest.ini file format
0.3.1
- Opengl 1.2 and GL_ARB_multitexture support check
- G3d model viewer improvements
0.3.0
- Keyframe animation (linear interpolation)
- Particle systems (rain, snow, fire and magic projectile)
- New pathfinding algorithm (A* with g=0)
- New tile generation system (no more problems with triple intersections)
- Teams
- Map editor
- 3d model viewer
- More sounds
- Improved fog of war using multitexture (no more problems with water colors)
- Auto orders when clicking right mouse button
- New 3d models and animations
- New sun orbit (better lighting)
- New languaje strings added
- Selection circles reflect HP and MP status
- Progress bars
- Bug fixes
0.2.0
- Models (such as trees) have RGBA textures.
- Better lighting model now, less ambient and more difusse and specular
- Units have new skills and magics.
- Sound support (direct sound).
- Corpses now remain in the battlefield
- Unit format has totally changed, unit and buildings are the same now.
- Speed optimizations.
- glest.ini has more options.
- Units now try to mantain it's formation when receiving move commands.
- Some models have been remade (Archmage, Town Hall..)
- Buildings adapt to the terrain
- Lots of bug fixes.
0.1.6
- Unit models have been redesigned, now they have more polygons and detailed animations.
- Minor bug fixes.
0.1.5
0.1.4
0.1.3
0.1.2
0.1.1
0.1.0
0.0.3
0.0.2
0.0.1
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ABOUT
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Copyright (C) 2001-2004 The Glest Team. All rights reserved.
mail: theproject@glest.org
web:
http://www.glest.org/
The Glest Team:
Programmer: Martiño Figueroa
Sound Artist: Jose Luis González
3D Artist: Marcos Caruncho
2D and 3D Artist: Tucho Fernández
Web: Jose Zanni