Glest v0.7.6
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15:20 June 18th, 2004
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A new version (0.7.6) of Glest, a fully customizable 3D freeware RTS game, has just been released. The words are: "This version fixes the latest stability bugs". Gamer's Hell Local Download:
  • Glest v0.7.6 (19.7 MB)
  • ============================= Glest Game v0.7.6 Readme ============================= ======== CONTROLS ======== a) Camera m => toggle camera mode (game mode and free mode) w => move camera up (only on free camera more) s => move camera down (only on free camera more) a => rotate camera left (only on free camera more) d => rotate camera right (only on free camera more) mouse on top => move camera forward mouse on bottom => move camera backward mouse on left => move camera left mouse on right => move camera right b) Orders and Unit selection left mouse button => select or deselect units shift + left mouse button => add unit to selection control + left mouse button => remove unit from selection left mouse double click => select nearby units of this type right mouse button => auto order menu click => activate order left mouse when order is activated => give order right mouse when order is activated => cancel state number => recall group control + number => assign group c) Other Keys c => switch display color - + => adjust game speed p => pause game t => save screen to TGA file ============= CONFIGURATION ============= By edinting "glest.ini" you can change some parameters, a subset of this parameters can be edited via the game config menu. ======= HISTORY ======= 0.7.6 - Bug fixes 0.7.3 - Selection improvements - Air unit support - AI improvements - Bug fixes 0.7.2 - Fixed a bug related with unit resource info - Texture flattering for surfaces 0.7.1 - New stone texture - 3D textures disabling option added to config menu - ShadowVolumes removed from shadow options (can be enabled via glest.ini). - DepthBits now defaults to 32 (up from 24), and StencilBits to 0 (down from 8) - Fixed some bugs - Battlemage sounds are now at 22Khz - Performance optimizations - OGG files can also be used as static sounds 0.7.0 - New 3D models for units - New 3D models and textures for tilesets - 3D model format changed to add support for player colors - New maps - Improvements on building command - Experience levels - New sounds - New command available: morph - 3D textures (for animated water) - Water Effects - Focus arrows - New XML field: anim-speed - MPs (Magic Points) are now called EPs (Energy Points) - New cell sytem: maps 2x bigger, river borders more accurate - Minimap is now filtered - Surface detail removed (always draw on max detail) - Animated trees on intro screen - Pressing 'T' saves a TGA image on the screen folder - Improved AI - Units react instantly when given a command - Ranged units now attack walking units - Camera angle changed - Sounds are synchronized to the action (new XML tag for this) - Command and Skill format changed, now type is the first tag - New options for particle systems - Unit speed changed on XMLs - Fog of war changes smoothly - Optimizations on pathfinding - Optimizations on particle systems - Crash info is now saved in crash.txt 0.6.3 - New and very fast shadow mode: Shadow Mapping Like - Some new sounds - Camera movement stops slowly - Fire particles changed - Height fog removed, depth fog added - WGL extensions added to the api info menu - Anisotropic filtering (option added to glest.ini) - Map format changed from text to binary - Buildings are randomly rotated 0.6.2 - Texture tiling changed to texture splatting 0.6.1 - Units now turn arround when changing direction - Free camera mode optimized 0.6.0 - New building models - Music and sounds - New particle systems: fire ball and ice nova - Damage and armor types - Now it is possible to attack your own units - Now it possible to give "follow" and "attack unit" orders (using move and attack targeting a unit) 0.5.2 - Fixed a bug in pathfinding algorithm 0.5.1 - Fixed a bug loading GL_EXT_fogcoordf 0.5.0 - Added win/lose screen - DX8 sound - 3d realtime menu - Ogg sound support - Streaming sound support - Game speeds and pause - Groups and add/remove to/from selection - New 3d models for units 0.4.3 - Fixed a bug when double clicking two towers, one under construction and the other one built, caused the first one to finish its construction. - Fixed a bug that made that fire never stopped when repairing buildings - Performance counters added for world update timing 0.4.2 - Fixed a bug that made the game crash when right clicking outside the map and a building was selected 0.4.1 - Fixed a bug that made the game crash when canceling unit production 0.4.0 - Shadows (infinite shadow volumes) - New graphic engine, faster model and particle rendering - New model format, that allows to export files from 3dsmax - Memory leaks have been removed (using _CrtDumpMemoryLeaks()) - Air units support - TGA texture support - Height fog (using GL_EXT_fog_coord) - ISO Latin 1 character set support for lang files - Screen resolution can be changed by editing glest.ini. - More configuration options - Now terrain borders are alpha-blended, and look better - Double click selects nearby units of the same type - Model viewer and map editor have been moved to the editor pack - New lang file format - New glest.ini file format 0.3.1 - Opengl 1.2 and GL_ARB_multitexture support check - G3d model viewer improvements 0.3.0 - Keyframe animation (linear interpolation) - Particle systems (rain, snow, fire and magic projectile) - New pathfinding algorithm (A* with g=0) - New tile generation system (no more problems with triple intersections) - Teams - Map editor - 3d model viewer - More sounds - Improved fog of war using multitexture (no more problems with water colors) - Auto orders when clicking right mouse button - New 3d models and animations - New sun orbit (better lighting) - New languaje strings added - Selection circles reflect HP and MP status - Progress bars - Bug fixes 0.2.0 - Models (such as trees) have RGBA textures. - Better lighting model now, less ambient and more difusse and specular - Units have new skills and magics. - Sound support (direct sound). - Corpses now remain in the battlefield - Unit format has totally changed, unit and buildings are the same now. - Speed optimizations. - glest.ini has more options. - Units now try to mantain it's formation when receiving move commands. - Some models have been remade (Archmage, Town Hall..) - Buildings adapt to the terrain - Lots of bug fixes. 0.1.6 - Unit models have been redesigned, now they have more polygons and detailed animations. - Minor bug fixes. 0.1.5 0.1.4 0.1.3 0.1.2 0.1.1 0.1.0 0.0.3 0.0.2 0.0.1 ===== ABOUT ===== Copyright (C) 2001-2004 The Glest Team. All rights reserved. mail: theproject@glest.org web: http://www.glest.org/ The Glest Team: Programmer: Martiño Figueroa Sound Artist: Jose Luis González 3D Artist: Marcos Caruncho 2D and 3D Artist: Tucho Fernández Web: Jose Zanni
    Glest v0.7.6 (19.67MB)

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