Patch 2 Changes
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Fixed a bug causing vehicle bases not to display correctly.
Patch 1 Changes
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Fixed a bug causing CTD's (crash to desktop).
Switching view range modes ( F1, F2, F3) now includes a message in the text buffer.
Added a new view range mode for vehicles and ground attack that sets ground overlay visibility out to 4 miles. This mode will override your Ground Detail Range slider for those instances when you are attacking vehicles. The default key is F4 but you will have to manually map this function if you have manually changed your keymap in the past.
Fixed a bug in the hangar fuel selection where the mouse was not centering correctly on your choice.
Fixed a bug in the hangar that caused the selected ordnance display to change.
Sunglare is no longer present when you exit the game while viewing the sun.
Wep now works on multiengine planes when engine #1 is damaged.
Fixed a bug that caused shore batteries to be destroyed easily and give the wrong destruction message.
Fixed a bug that caused undamaged planes to appear damaged.
The .s command only works with enemies.
Vehicles can now be exited without being stopped.
Hangar filter selections are now remembered between sesssions.
Right clicking on enemy CV's no longer shows on the menu.
Lowered the centers of gravity on the M8, M3, and M16.
Aces High II will follow-up on the award-winning Aces High with new graphics, terrain, physics, damage, interface, and a host of other improvements. Online play will be divided between servers running Aces High Classic - fast paced arenas with an emphasis on player vs. player combat - and the revolutionary new Tour of Duty.
Tour of Duty will bring to life a new online world that combines combat simulation and military role-playing in a historical World War II setting. In this structured environment, players create a persistent character who will follow a career path with either the Axis or Allies through the course of the war. These characters will be expressed through custom avatars and will receive promotions and medals, or demotions and even court-martials based upon their performance at completing assigned missions. Tour of Duty will reward both cooperative and competitive play.
"Aces High was originally launched in 2000 and since then we’ve made tremendous improvements and additions through 11 updates,” says company CEO, Dale Addink. "It’s now time for us to put our efforts into the 2nd generation of Aces High. Our goal is not just to improve the look and feel of the game but also to appeal to a wider audience. Tour of Duty will attract people who are looking for more than an online dogfight and want to take on the role of being a combat pilot in WWII.”