Modifications Pax Romana v1.02
- Major update on Peace Proposition : it should be now much easier to conclude a winning war, with region cost values streamlined and military campaigns bearing more impact on peace talks (67% instead of 50% before)
- Also the stars acquired during the war will disappear much more slowly over time
- When peace is signed, the victorious units are moved automatically into next closest friendly provincial or national capital
- AI Senators should be less reluctant to vote a victorious peace treaty
- Removed several CTD when a stratagem was played too earlier in a battle
- Removed a rare CTD occuring at the end of a build units order
- During a sea battle, armies loaded on fleets no longer take sides with the ennemy fleets
- Roman laws now appear as historical events.
- The cost of threaten candidates or any other action during the election campaign should no longer be 0
- Low and high plebis value have no longer a drastic financial effect on the factions and nations treasuries
- Nations should no longer receive income from regions controlled by ennemy nations
- Removed a bug where a siege would not end when a rescue army succeeds in defeating the besieging army
- There should much be less pirates (frequency divided by 2), and info will be message only (no more pop-ups)
- Remove CTD on some diplomatic events
- The game is automatically paused at the beginning of a scenario
- Resolve some issues on leadership of AI armies
- Remove a CTD on the stratagem Influence Peddling
- Resolve a issue where the urban praetor was governor of Italia for only 1 week