SpeedTree for Games v6.2 Launched

The new version will be demonstrated at the SIGGRAPH exposition in the Los Angeles Convention Center August 7-9 (Booth 244)
SpeedTree for Games v6.2 is now available for evaluation and license, delivering new options for modeling, animating and rapid rendering for video game development applications, IDV announced. New features include deferred rendering and multiple render target support in the Compiler, shader system, and SDK; a wind wizard that automatically computes wind parameters based on minimal guidance from the user; compiler now features per-texture color balance controls for faster iterations; model computations up to six times faster in the Modeler, mesh crawling algorithms up to three times faster, and leaf collision speeds up to 35 times faster – improvements which, combined with GUI and collection optimizations, make for an even more interactive experience; new navigation options, background image support, and viewport rendering options in the Modeler.