Shade Screens #6

Our gallery has been updated with new screenshots from Shade: Wrath of Angels, a chilling, cutting edge, 3D, action-horror title that will leave gamers gasping for more, offering thought-provoking action, unimaginable creatures, and a rich, intriguing story, full of twists and turns, along with untold surprises.. Thanks: Blues. This 3D action adventure is developed by Black Element Software and will be published by Cenega on 1st September on PC (Xbox release TBA). The E3 2004 trailer is available on our website.
Shade: Wrath of Angels is a chilling, cutting edge, 3D, action-horror title that will leave gamers gasping for more, offering thought-provoking action, unimaginable creatures, and a rich, intriguing story, full of twists and turns, along with untold surprises. Through ingenious storytelling, the players will endeavor to uncover the truth about many horrific events as they unravel the plot.
Features: * 3D action adventure in a 3rd person mode * Cinematic storytelling spiced with thrilling atmosphere * Long journey of destiny through present, medieval and mystery world of Shadows * Use your brain, weapons are just for surviving * Smart and original 3D engine, with maximum support for advanced 3D-card technology * Almost 30 huge levels including an abandoned ruins, razed strongholds, cursed temples and more * A million year old story finds you and brings great terror Engine Features: * DirectX 9.0 based * BSP and portal-based technology (hidden-surface-removal technique for indoor scenes) * BSP-based collision detection * Powerful scripting in objective language * MMX / SIMD / 3DNow! instruction usage * Automatic level-of-detail generation * Hardware T&L * Anti-aliased lightmaps * DirectX effect, vertex shader, pixelshader scripting * Powerful lightmap management * Real-time shadows * Procedural and animated textures * Compressed textures * Environment mapping and bump-mapping * Bezier patches * Distance and environment fog * Billboards and flares * Advanced particle system * Point, directional, ambient lights (vertex lights, lightmap lights, shadow-casting lights) * Dynamic-vertex and dynamic-lightmap lights * Vertex buffer management * Skeletonal characters * Morphed and dynamic geometry * Rigid body physics