NCsoft and ArenaNet today announced that Guild Wars 2 has gone live. Before today's launch, more than one million fans had paid for the game in full to enjoy a three-day Headstart. Additionally, demand for the game during this Headstart has been record-breaking, with a peak concurrency of more than 400,000 players online at once.
Building on sales of more than 7 million units of the original game, Guild Wars 2 promises to redefine massively multiplayer online roleplaying games with visceral, action-orientated combat; a gorgeous, living world full of constantly evolving dynamic events; customisable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals - all with no monthly subscription fee.