New Patches for Lost Souls and The Moon Project

ZUXXEZ Entertainment has released new patches for Earth 2150: Lost Souls and Earth 2150: The Moon Project, bringing these real time strategy games to v2.1. Multiplayer games between The Moon Project and Lost Souls are possible now and the rebalancing of the multiplayer is also finished (check full story for list of changes/fixes). GamersHell.com Local Download:
  • Earth 2150: Lost Souls v2.1 English/French/Polish Patch (14.4 MB)
  • Earth 2150: Lost Souls v2.1 German Patch (14.4 MB)
  • Earth 2150: The Moon Project v2.1 English/French/Polish Patch (7.8 MB)
  • Earth 2150: The Moon Project v2.1 German Patch (7.8 MB)
  • ---------------------------------------------------- The Moon Project / Lost Souls 2.1 Multiplayer Update ---------------------------------------------------- This version supports the english, french and polish language versions of the games. Warning: - Updates the game from 1.x/2.0 to 2.1 !!!WARNING: After the installation of the patch, old accounts (local) and save games of the versions 1.x can not be used anymore! Changes: - Multiplayer games between The Moon Project and Lost Souls are possible now! LC - Heavy Sonic on building +4 RL - Heavy Sonic build time decreased - Light Sonic RL +1, build time decreased - AA fits on Nester again instead of detector and regenerator - research time of Xylit decreased - research time of Mine Upgrade decreased, research costs 7000 CR - Light Electro +1 RL on building - Heavy Electro RL on building corrected - Defender and Nests need electricity - The upgraded Mine costs only 1600 CR/Unit - Crion +2 min research time, research costs +5000 CR - Crion build time decreased - Heavy Rocket launcher -1 RL on Units - Phobos III, +100 HP, 50 percent PZ, +200 CR - Weather Control Centre +15000 CR - Research costs WCC +5000 CR - NewHope -100 CR costs - Heavy Rocket launcher costs +200 CR, Rocket launcher 1 and 2 are stronger - Crusher build time 10 sec, costs 100 CR increased - Plasma Projector new values - Build time of Lunar, Moon and FG 5 seconds increased - Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased - SDI could only defence against 3 shots in a series, needs after this longer to reload - SDI build costs from 3000 to 8000 CR increased - SDI research time 1 minute increased - Heavy air rocket launcher -10 ammunition, less damage - Mercury +100HP and 25 percent armor, visual range -1, +400 CR - Antirocket ammunition x3 and improved, costs +100 CR - Detector Upgrade +1min research time - Nest build time -5 seconds - Guardian +500 HP, costs +200 CR - Defender +200 HP - Defender are able to carry one heavy and one light weapon instead off two light weapons - Solar PP +300 CR, Solarcell -20 CR - Mainbase -200 CR, -500 HP - Laser wall +500 HP - AA Rocket launcher +50 ammunition ED - Heavy Laser RL building +2, Unit +1, Light +2 auf Kauki /+1 building - Screamer III, less build time und costs - Screamer III higher visual range - Heavy Ion + 2 RL on Units and +3 on buildings - Caspian 100 CR cheaper - Stealth research time +2 min - Heavy Rocket launcher 1 and 2 are stronger - Heavy Rocket launcher +100 CR - Thor + 2 min research time - Mobile Artillery tone down - Mobile Artillery is a single research and placed after cannon, ammunition research already integrated. - Ural build time decreased - Mobile Radar +1 RL - Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased - SDI could only defence against 3 shots in a series, needs after this longer to reload - SDI build costs from 3000 to 8000 CR increased - SDI research time 1 minute increased - New research Scout Upgrade, +250 HP, 50 percent AM, higher visual range, regeneration, max shield - Repairer improved, research time +1 minute, costs increased - Heavy air rocket launcher -10 ammunition, less damage - Mini shield +20 HP - Minelayer UPG is more expensive, UPG could only carry two shields - Mercury +100HP and 25 percent armor, visual range -1, +400 CR - Antirocket ammunition x3 and improved, costs +100 CR - Screamer +1 min research time - Heavy Tower +50 CR, +300 HP, Pillbox build time decreased, costs +300 CR - AA building range +2 - Light Tower -10 Seconds build time - Stationary Radar +1000 CR - RCC +10000 CR, build time +15 seconds, Silo -5000 CR - Build time ballistic Rocket launcher 50 Seconds decreased UCS - Stationary Radar +2 RL / mobile +1 RL, +100CR - Teleport costs + 2500 CR - Festung could carry 4 heavy weapons, more HP, higher costs. - Heavy canon damage increased - Heavy canon ammunition 60 increased - Heavy Rocket launcher shot type and damage changed, a little weaker as in 2.0 - Light Rocket launcher Phanter/Jaguar damage decreased - Light building canon RL +2 - Harvester research time 1 min decreased - PCC research time + 2 min - AA Plasma is more efficient - Spider improved, costs +150CR, Spider 400HP, 10 percent AM, UPG1 500HP, 15 percent AM, UPG2 600HP, 20 percent AM - Salamander -100 HP - Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased - SDI could only defence against 3 shots in a series, needs after this longer to reload - SDI build costs from 3000 to 8000 CR increased - SDI research time 1 minute increased - New research scout Upgrade, +250 HP, 50 percent PZ, higher visual range, regeneration, max shield - Repairer improved, research time +1 minute, costs increased - Heavy AirRocketlauncher -10 ammunition, less damage - Mini Shield +20HP - Minelayer UPG is more expensive, UPG could only carry two shields - Mercury +100HP and 25 percent armor, visual range -1, +400 CR - Antirocket ammunition x3 and improved, costs +100 CR - Light building Plasma + 1 RL - Shadow generator I +1 min research time, Shadow generator II -1min research time, Shadow generator III -1min research time - Heavy Tower +50 CR, +300 HP - Stationary Radar -1000 CR - Light Tower -10 seconds build time - PCC +10000 CR, build time +15 seconds, Silo -5000 CR - Granatenwerfer +150 CR - Light building Plasma +1 RL - Light building Rocket launcher +1 RL Bugfixes: Both - BackToDesk Code in the EarthNet are fixed The Moon Project - ED Campaign Mission 4 are able now to finish