Battlefield Vietnam v1.1 Patch

Electronic Arts has released a new patch for Battlefield Vietnam, the sequel of Battlefield 1942, both developed by Digital Illusions. The update adds various balance/gameplay tweaks, three new vehicles (OH-6 Loach scout helicopter, Ka-25 'Hormone' attack helicopter and Stationary M60 emplacements with infinite ammo), a new map (Defense of Con Thien), new menu and game features, and more (check full article for list of changes/fixes). GamersHell.com Local Download:
  • Battlefield Vietnam v1.1 Patch (129.8 MB)
  • Battlefield Vietnam v1.1 Dedicated Server (124.5 MB)
  • ================================================================== Battlefield Vietnam(tm) v1.1 Read Me File July 1, 2004 ================================================================== NEW CONTENT AND FEATURES **Maps and Vehicles** -Defense of Con Thien is a head to head battle across the DMZ separating North and South Vietnam. Defense of Con Thien features 3 new vehicles: -OH-6 Loach is a scout helicopter used by the USMarines. It's fast and agile, armed with chain guns and can be used to spot for artillery strikes. -Ka-25 'Hormone' is an attack helicopter used by the NVA. It carries chain guns and heat seeking missiles, and also benefits from the addition of radar in the nose. -Stationary M60 emplacements with infinite ammo. **Menu and Game Features** -MapVote/KickVote/Buddy GUI from BF1942 1.6 has been integrated into BFV 1.1. -Longer player names (Up to 23 characters) will show up on the TAB screen. -Current tickets for each team displayed on the TAB screen. -Server IP, name, and current map appear on TAB Screen. -Server Favorites option added to server browser. -Server Browser Legend added. -Copy and Paste IP address into Add Server dialog box -Servers rented through the EA 'Rent Server' program have special a icon in the server browser. -The choice to using English Only dialog for all VO's added to Options Menu. -3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets. These icons fade in as the player approaches. -Pixel added to the middle of the crosshair. -Flight Ceiling added to helicopters. **Dedicated Server** -Dedicated server supports the creation of a multiple mod/game mode maplist. Note that Evolution mode is NOT supported in a mixed mod map list. -Added an option to force team switch at the end of a round. -Added an option to carry tickets over between rounds. This will work with team switch, so the tickets will follow the team if they switch sides. -Can force players with a defined string in their name to a particular team. -Crosshair pixel centerpoint option added to dedicated server. -Crosshair hit feedback option added to dedicated server. -Dedicated server can choose between death camera options of orbit/reveal killer/free cam. -TK punish mode options added to dedicated server. -Password-reserved slots added to dedicated server. -Option to disable the Flag Warning mini-map icon added. BUG FIXES -Disappearing/duplicate missiles bug fixed. This was especially prevalent with the Mi8. -Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players. -Punkbuster button is easier to see, and easier to select. -Multiple VO messages at connection time fixed. -Selecting the current weapon from the weapon menu will close the menu. -Splash physics against soldiers fixed. They now react with the appropriate force when a tank shell explodes nearby. -lowered 44 Magnum rate of fire to better sync with the animation. -Free camera prediction moved to client side to give smoother control. -Removed splash physics from friendly explosions when Friendly Fire is off. -Airlifting Tango no longer repairs/rearms helicopter. -Vehicles on Tango won't float in the air when Tango moves. -Can no longer deploy Pungi Sticks when in an armed passenger position (they would float around the vehicle). -Can no longer deploy Claymores when in armed passenger position (they would explode). -Certain static object exploits fixed. -Fixed potential exploit involved with altering video settings. -AI shooting teammates has been lessened. -AI visibility is now properly blocked by overgrowth/undergrowth. BALANCE/GAMEPLAY TWEAKS -Jeeps take less damage in water. -Jeep top speed and torque increased. -Helicopter bullet damage decreased against light vehicles and air vehicles. -The ability to track air targets was lowered for vehicle mounted heatseekers. -MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased. -Cobra heatseeker rate of fire decreased. -Increased destabilization of Cobra when no driver, making it harder to switch to the 2nd position to fire heatseekers. -Slightly reduced Cobra hitpoints. -M60 damage vs. helicopters increased. -LAW and RPG damage vs. helicopters significantly increased. -Vehicle resupply radius of ammoboxes increased from 3 to 8 meters. -BM21SAM minimum firing pitch angle lowered. -BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload. -Increased ammo count of M46 from 30 to 50 rounds. -Replaced static crosshair with animated one in all mounted MG's. -Lowered minimum pitch of all tank turrets as much as possible. -Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest. -Falling damage when going down stairs reduced. -Flaming Dart air towers are less vulnerable to explosives and mortar attacks. ================================================================== Patch 1.01 ================================================================== SERVER FIXES -General optimizations to reduce server lag. -CDkey hash added to game.listplayers output. -game.listPlayers uses the new format: #Id: - is remote ip: : hash: -Gamespy port setting fixed. game.gameSpyPort - now working game.gameSpyLANPort - now working game.ASEPort - removed (not supported by ASE) -All Seeing Eye updated. -Battlefield Vietnam games no longer appear in Battlefield 1942 ASE list. -Player details should appear correctly in ASE server list. CLIENT FIXES -Sort by Ping fixed in Server Browser. -Scrollbar fixed in Server Browser. -Player number now displays properly if more than 10000 players. -Soldier prediction fixed to remove jerky movements when walking/jumping. -M60 removed from the LAW kit and replaced with M14. -M60 and RPD min/max bullet deviation increased when standing/moving. -M60 and RPD max bullet deviation decreased slightly when prone. -Rate of fire and velocity of M60/RPD adjusted. -Player movement speeds on Heavy Assault kits reduced slightly. -Network overhead of vehicle engines and airlifting significantly reduced. -Added minimap warning icon when enemies are within capture radius of an opposing team flag. ================================================================== Useful Web Sites ================================================================== http://windowsupdate.microsoft.com Keep your Windows installation up to date. http://www.eagames.com/official/battlefield/vietnam/us/home.jsp The official Battlefield Vietnam website. http://www.dice.se Developer’s homepage. ================================================================== Third Party Legal Information ================================================================== Battlefield Vietnam uses Bink Video Technology. Copyright © 1997-2003 by RAD Game Tools, Inc. ================================================================== DICE Copyright ================================================================== Copyright © 2004 Digital Illusions CE AB. ALL RIGHTS RESERVED.