Vivisector Screens #11
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03:01 July 29th, 2004
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The official Vivisector: Beast Inside website (recently relocated) has been updated with 3 new screenshots (also available in our gallery), showcasing this upcoming 3D action/horror game in the works at Action Forms. Thanks: Blues. Vivisector will be published by Pointsoft Interactive in Q4 2004.
Vivisector: Beast inside is a unique mixture of 3D Action with horror that blends an immersive interactive story with intense, high-adrenaline action to bring you a rich and fascinating experience. Year 1878. Soreo Isle, a small, uninhabited, volcanic island in the Pacific. The Man, a masterful physiologist, well-known in scientific circles for his extraordinary imagination, howled out of England for his ambitious and rather disgusting experiments on animals. His name is Dr. Morhead. On this detached island he stepped aside from the world, to continue his twisted experiments. Violating the very foundations of nature, his work was aimed at the creation of a new form of living being. Dr. Morhead's work in his "Temple of Rebirth" sought to alter animals to look, feel and behave more like humans. Many years of hard labor were spent in hopes of bringing his only desire into reality, the creation of a new type of clean and perfect community. He achieved remarkable results in giving animals a human look, but there was one thing he did not take into account: Animals are born as the children of nature, so their suffering bodies retained wild souls. The creatures' true nature could not be concealed forever, and the day came when Dr. Morhead fell prey to his own creations. "The Temple of Rebirth" burned into ruins. In 1881, this island was visited by H. M. S. Spider. A party of sailors landed there, but found nothing living except some local animals, rather small. The mysterious world of Vivisector consists of a more than sixteen huge levels, logically put together to form an integral island. You'll have to fight your way through lush tropical jungles, deep woods and snowy mountains. Features: * AtmosFear engine developed by Action Forms that combines state of the art rendering technologies for both indoor and outdoor environments. The AtmosFear engine is fully packed with cutting edge features and supports all modern hardware. * AtmosFear's Terrain rendering code capable of processing huge outdoor areas filled with photo-realistic vegetation. There are literally no restrictions on where you can move within an area. * AtmosFear's new indoor renderer powered by the V-COLD editor delivers all the latest features of next generation engines and more. * State of the art Visual Compound Objects Level Design. The (V-COLD) system is a very powerful, comprehensive and easy to use level-processing tool. It features compound objects and hierarchy of operands for boolean operations, it allows level designers quickly and easily change and improve the geometry of finished levels. * Deep and frightening interactive storyline. * Character development system allows players to upgrade their skills and weapons. * Features bizarre never-before-seen enemies, called ModBeasts and Humanimals, each with unique abilities, tactics and firepower. * Intuitive Scoring system encourages exploration and effective game play. Use hard-earned achievement points to evolve your character and upgrade equipment. * The game uses a bird's-eye Map view and special waypoints to keep players from getting lost in Vivisector's massive environments. These waypoints, called beacons, form a route for your progression through the game. Trackers and military guards use them to control the territory. You will be able to use them as well to heal yourself, get ammo and distribute achievement points to upgrade your character and weapons.

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