Frag Ops v1.39c Patch

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07:08 August 13th, 2004 - 2,693 Views
The team behind Frag Ops has released a new patch (v1.39bc) for their Unreal Tournament 2004 mod. The update improves muzzle flash performance, reduces "wallflash" effect, enhances directional footstep sound playing and more (read full story for list of changes/fixes). GamersHell.com Local Download:
  • Frag Ops v1.39c Patch (5.7 MB)
  • v1.39c (Gold) Added: Changed: - Doubled volume of M4 reload sound - Breaking glass shards spin more randomly now - Improved muzzle flash performance, reduced "wallflash" effect - Slightly reduced player collision radius -- people won't get stuck on doors as much - Price of Super 90 has been raised to $625 - Price of Red Label has been raised from $650 to $900 - TeamKill cash penalty is now $800 - Raised per-round cash awards back up by $50 - Changed USP ammo readout to (correctly) .45ACP instead of .40S&W - Improved directional footstep sound playing - UT2004 mod architecture now fully supported, can be started with only UT2004.exe -mod=FragOps now -- there is no longer a need to specify the intro map or log file. - Reduced Super90 and Red Label effective range by 6% - Darkened blood pool textures - Rebalanced Assassin and Sprinter trait - Fixed missing "-5% ranged damage" in Sprinter trait description. !NOTE that this trait has _always_ had -5% damage, but the description didn't tell you. - Reduced overall sprint multiplier by 4% - Improved initial loading speed when opening buymenu Fixed: - Fixed a rest loop - Fixed an accessed none in blood splats - Fixed a possible interact hacking exploit - Fixed a TK ratio bug causing FF to always be at 1% even when set to 0 - Fixed rare accessed nones in taclights and lasers - Fixed a weapon duplication exploit - Fixed sniper scopes randomly unzooming when using certain traits - Fixed no-footstep bug once and for all! Maps: