Spy Fiction Screens #6

Celebrating its imminent release (story), Sammy Studios sent us 20 new screenshots from Spy Fiction, the upcoming action-stealth video game developed by Access Games. These screenshots detail the flexibility of the game's disguise feature. "From enemy soldiers to non-player characters, Billy and Sheila have a nearly limitless variety of disguises at their disposal, including special unlockable costumes. "Spy Fiction's" two playable characters, open-ended levels and action-oriented mini games, coupled with its revolutionary disguise system, makes for a gaming experience packed with enormous variety and replay value". Spy Fiction will be available on September 1st, exclusively for PS2.
SAMMY STUDIOS' "SPY FICTION" HAS GONE GOLD Stealth-Action Video Game Featuring Revolutionary Identity Theft System Premieres in September 2004 Carlsbad, CA - August 25, 2004 - Sammy Studios, Inc., a developer and publisher of interactive entertainment content, today announced that "Spy Fiction" has gone gold. Coming exclusively for the Playstation(R)2 computer entertainment system, "Spy Fiction" is a fast-paced stealth-action video game that introduces a number of new features and game play mechanics to the genre. Among these innovations is the groundbreaking ability for players to steal and assume the appearance, voice and other identifying traits of characters they encounter in the game. "Spy Fiction" is developed by Access Games, Inc., and is slated to arrive on store shelves beginning September 1, 2004 at an MSRP of $39.99. This game is rated M for Mature by the ESRB for Blood, Language, Sexual Themes and Violence. "'Spy Fiction' offers a truly original experience that will inject fresh ideas and a great amount of action into the spy game genre," said Tim Pivnicny, Senior VP of Sales & Marketing, Sammy Studios, Inc. "With development of the North American version now completed, gamers should prepare to play a thrilling new take on action-stealth games." "Spy Fiction" follows Billy Bishop and Sheila Crawford, underground espionage agents on a mission to neutralize a terrorist organization harboring a doomsday device. "Spy Fiction's" unique identity theft system brings a new strategy to stealth, allowing players to take on the identities of nearly every non-playable character they encounter in the game. The feature even plays a key role in the game's thrilling premise, incorporating false identities into an ever-twisting storyline with multiple endings. "Spy Fiction" also introduces numerous new spy gadgets, seamlessly integrates action-oriented mini-games into the game play and provides two playable characters with diverging mission paths for unprecedented variety and replay value in a stealth-action game. The experience is rounded out by great production value, with amazingly detailed 3D graphics and superb visual effects, as well as character designs by famed illustrator Renji Murata's ("The Last Exile" I & II, "Blue Submarine No. 6"). "Spy Fiction" (C) Sammy / ACCESSGAMES, INC. 2003-2004. Distributed by Sega of America, Inc. under licensed by Sammy Corporation and Accessgames, Inc. SEGA is registered in the U.S. Patent and Trademark Office. SEGA and the Sega logo are trademarks of Sega Corporation. All rights reserved. Licensed by Sony Computer Entertainment America for play on PlayStation 2 computer entertainment systems with the NTSC U/C designation only. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. Manufactured and printed in the U.S.A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION 2 CONSOLES WITH THE NTSC U/C DESIGNATION. U.S. AND FOREIGN PATENTS PENDING. About Sammy Studios, Inc. Founded in 2002 and headquartered in Carlsbad, California, Sammy Studios creates original video games and publishes internally and externally developed game titles in North America. The company will release the biggest portfolio of games ever to be published under its brand in 2004, and will make its internal development debut with the anticipated cinematic first-person shooter "Darkwatch" in early 2005. Sammy Studios is the videogame subsidiary of Sammy Corporation of Tokyo, Japan, an entertainment and amusement conglomerate that is one of the top-rated companies traded on the First Section of the Tokyo Stock Exchange. For more information, please visit www.sammystudios.com.