Camelot Unchained Surpasses Kickstarter Goal

City State Entertainment Co-Founder Mark Jacobs and private investors commit an additional $3 million
City State Entertainment today announced that its crowdfunding campaign for Camelot Unchained (working title) has reached its target of $2 million. The TriRealm RvR-focused MMORPG will now receive $3 million in additional funding, including $2 million from studio co-founder Mark Jacobs. During the Kickstarter campaign, the company stated its intention to create a proprietary engine that will be optimized for large-scale battles with hundreds of characters on-screen at one time. A recent technology demo consistently achieved 200 to 400 frames per second while showing 1,000 characters, each individually rendered at approximately 12,000 polygons without using level of detail, plus smoke and other particle effects.
City State also unveiled initial details about the building system that will be a core element in Camelot Unchained. Employing a building block approach, it will offer unprecedented flexibility. Players will be able to craft a variety of both individual cells and larger segments called pre-fabs, which they may then assemble in nearly limitless ways to construct not only small houses, but also halls, manors, castles, walls, towers, other defensive structures, etc.