Creative Director Morgan Gray discusses the 6 'T's of The Bureau: XCOM Declassified and their importance as the pillars of the XCOM franchise
2K has released a new video developer diary for The Bureau: XCOM Declassified, showcasing this game developed by 2K Marin and previously known as XCOM. Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation's first encounter with a mysterious and devastating enemy. Originally established as America’s covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity's survival. Paramount to repelling the outside threat is The Bureau's ability to cover-up the enemy's existence in order to prevent worldwide panic.
The game's third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter's unique Battle Focus ability seamlessly - heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.
The Bureau: XCOM Declassified will be launched on August 20, 2013 in North America and August 23, 2013 internationally, for PC, Xbox 360 and PS3.