Chrome is a TPP/FPP tactical shooter taking place on newly colonized planets of a distant star system. The player takes the role of an Interstellar bounty-hunter, who performs various missions challenging both reflex and tactical skills. There will be an opportunity to execute missions in 10 different environmental locations, such as: tropical jungles, futuristic military bases, underground mines, orbital bases, severe moons, etc. Very often a success of a mission will depend on tactics, reflex and use of enemy premises and vehicles.
TERRAIN
The large open terrain in Chrome (besides of their esthetical value) has major influence upon the gameplay. The player will often have to cover distances measured in miles (the vehicles will be helpful), but he will also have to fight in enclosed indoor areas. Sometimes the player will have to get on top of a high rock to look around the area or to snipe down the target of the mission moving in his limousine 1 mile away from the player.
WHAT LOGAN CAN DO?
The hero the player controls can (depending on the need and the shape of the terrain): run, walk, creep, crawl, jump and swim. All above forms of movement also determine the player's ability to shoot. The "Dynamic Targeting System" allows the player to shoot "from the hip" which is quick but not accurate or with prior aiming which is more accurate. The aiming is an action attached to one of the controls but can not always be used. When running the player can't aim and when on his knees and aiming he can't move. Besides moving and shooting the player can interact with chosen elements of the environment, e.g. open doors, turn various devices on and off, pick up or leave objects, etc.
GAME PHYSICS
Vehicles - they use realistic physics and model of driving, modified a little bit to increase the playability. Each vehicle is described by a set of parameters, influencing many important factors that determine realism (e.g.: suspension or friction).
Characters - Chrome introduces a very realistic model of human movement and reaction to shots. When a computer human is hit, he reacts in the way the real human does. His reaction is different depending on the point he was hit in and the weapon he was hit with. Falling down, he will "interact" with every natural object he encounters. Even dead corpses react to the effects of shots, depending on where you hit them! Similar physics already exist in other games (eg.: Hitman, Soldier of Fortune), however we have modified it to bring more realism. Apart from physics based on the movement of human joints, we implemented in a muscle movement simulation. As a result, the reaction to a hit is very dynamic and extremely realistic.
Flora - Flora in Chrome is not just a decoration. Bushes and trees interact with the movements of different objects in the similar manner as in the real life. Leaves and branches bend when they are pushed by a passing by character, which enables us to localize the enemy.
Objects - Objects in Chrome have their physics as well. The player can move them, shoot at them to deprive the enemy of the shelter. All objects in Chrome interact with themselves. For example, if you shoot at the box the objects that are lying on it will fall.
ARTIFICAL INTELIGENCE
Computer opponents behave like real soldiers. They can use the objects on their way as a shelter from the player's fire. What's more, they won't get out from behind it unless they decide it's safe enough. If there is more than one enemy soldier in the neighborhood, they start to cooperate. Computer opponents will try to corner the player and eliminate him without casualties.