SAMMY STUDIOS ANNOUNCES "SPY FICTION" HAS SHIPPED TO NORTH AMERICAN RETAIL OUTLETS
Innovative Features and Fast-Paced Action Promise to Make the New Video Game a Standout in the Stealth-Action Genre
Carlsbad, CA - September 1, 2004 - Sammy Studios, Inc., a developer and publisher of interactive entertainment content, today announced that "Spy Fiction" has shipped and is available in retail stores across North America. Exclusively for the PlayStation(r)2 computer entertainment system, "Spy Fiction" is a stealth-action video game that introduces a number of new features designed to keep game play in high gear and bring unprecedented action and variety to the genre. Published by Sammy Studios, the game will be distributed to retailers by SEGA of America, Inc., under license by Sammy Corporation and Access Games, Inc. "Spy Fiction" is rated M for Mature by the ESRB and will debut at an MSRP of $39.99.
Sammy Studios also revealed today that the October issue of "Official U.S. PlayStation Magazine" ("OPM" volume #85) will feature a playable demo of "Spy Fiction." The issue is slated to hit newsstands in early September.
"We are pleased to premiere 'Spy Fiction,' an exciting title for fans of action and stealth games and those obsessed with works of fiction from the spy genre," said Tim Pivnicny, Senior VP of Sales & Marketing, Sammy Studios, Inc. "With its skillful use of disguise, thrilling story, and unending arsenal of gadgets, this game will immerse players in an espionage experience punctuated by heart-pounding action and a twisting plot."
"Spy Fiction's" North American release has been highly anticipated since the game was announced to praise at last year's Tokyo Game Show, and ultimately released as a hit game in Japan. For the North American version, Sammy Studios implemented significant enhancements running the gamut from graphics to game play. All-new gadgets have been introduced, including an improved "sticky camera" version of the game's identity capturing device, as well as greatly enhanced artificial intelligence, new level design and a new lighting engine designed to create dynamically lit environments. "Spy Fiction" follows Billy Bishop and Sheila Crawford, underground espionage agents on a mission to neutralize a terrorist organization harboring a doomsday device. "Spy Fiction's" unique identity theft system brings a new strategy to stealth, allowing players to take on the identities of nearly every non-playable character they encounter in the game. The feature even plays a key role in the game's thrilling premise, incorporating false identities into an ever-twisting storyline with multiple endings. "Spy Fiction" also introduces numerous new spy gadgets, seamlessly integrates action-oriented mini-games into the game play and provides two playable characters with diverging mission paths for unprecedented variety and replay value in a stealth-action game. The experience is rounded out by great production value, with amazingly detailed 3D graphics and superb visual effects, as well as character designs by famed illustrator Renji Murata ("The Last Exile" I & II, "Blue Submarine No. 6").
"Spy Fiction" (c) Sammy / ACCESSGAMES, INC. 2003-2004. Distributed by Sega Corporation. Published by Sammy Studios, Inc. The Sammy stylized S and all Sammy trademarks are trademarks or registered trademarks of Sammy Corporation. SEGA and the Sega logo are trademarks of Sega Corporation. All rights reserved. Licensed by Sony Computer Entertainment America for play on PlayStation 2 computer entertainment systems with the NTSC U/C designation only. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. Manufactured and printed in the U.S.A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION 2 CONSOLES WITH THE NTSC U/C DESIGNATION. U.S. AND FOREIGN PATENTS PENDING.
About Sammy Studios, Inc.
Founded in 2002 and headquartered in Carlsbad, California, Sammy Studios creates original video games and publishes internally and externally developed game titles in North America. The company will release the biggest portfolio of games ever to be published under its brand in 2004, and will make its internal development debut with the anticipated cinematic first-person shooter "Darkwatch" in early 2005. Sammy Studios is the videogame subsidiary of Sammy Corporation of Tokyo, Japan, an entertainment and amusement conglomerate that is one of the top-rated companies traded on the First Section of the Tokyo Stock Exchange. For more information, please visit www.sammystudios.com.