Public Enemy v1.4 Released

A new (non-beta) version of Public Enemy, the Half-Life mod, has been released. The update increases damage on all weapons and items, changes cross hair look and behavior, fixes player speed & stepsounds, and more (read more for changelog). Local Download:
  • Public Enemy v1.4 Windows Client Full Install (87.6 MB)
  • Public Enemy v1.4 Windows Server Full Install (56.1 MB)
  • Changes/Bugfixes ================ Spin ( - Implemented reinforcement in both game modes. Can be controlled with "sv_respawn" and "sv_respawncycle" see the manual for more information. - Included and adapted Botman's HPB Bot ( - Increased damage on all weapons and items - Decreased recoil/bullet spread on all weapons - Changed the point bonus system (see the Public-Enemy manual for more information) - Implemented the screen glow presented on VERC ("cl_glow" controls the effect see the manual for more information) - The grenade in sticky mode now has a activation timer of five seconds, after the activation time it will explode after 30 seconds or whenever a player gets closer than two meters - Added targeting feature to the "Sentinel" ("Cyberhead" add on) - Added "cl_targets" cvar to control Sentinel behavior, see the manual for more details - Reactivated the "mp_friendlyfire" server variable. Off by default - Implemented game play modifier server variable "sv_gameplay" to control damage, bullet spread and movement speed. (Values: "action", "normal"(default), "realistic") - Changed cross hair look and behavior - Implemented help system - Added the "cl_help" cvar to control help message display and the "cl_help_times" cvar to control how many times a help item should be shown - The secondary weapon will now be directly selectable by the lastinv command - Fixed a bug where no weapon was selected at round start - The modus of the sticky grenade will now be saved for the next round - Added a custom font system - Fixed the "varvote" command (now enabled by default)and added a text file to allow the server admin to controll which variables are voteable ("voteable_vars.txt"). - Adapted first person spectator - Players will now see which weapon caused a headshot - Reduced bandwidth usage - Heavily improved server performance - Fixed MP3 sound volume - Fixed auto-teambalance for good - Fixed walking speed while changing from walk to duck - Fixed equip menu - Decreased Stoner accuracy while walking/jumping - Changed hacking counter bar so it changes from red to green for the Syndicate and vice versa for the SecurityCorps - Screen notifications now fade in and out - Implemented teamscore limit and fraglimit ("mp_teamscorelimit", "mp_fraglimit") - Fixed Sig550 recoil - Fixed bug, where CyberBomb-suicide didn't always kill the player - Increased CyberBomb damage - Made the "nearby mates" (top right screen region) display more compact - Fixed death anim length - Updated fmod to version 3.73 - Updated metamod to version 1.17.2 - The task information (top left corner) is now pulsing, so players remember what to do - Fixed some sprite offsets - Fixed the information menu for CyberWare category one which jumped to category three after closing the information text - Removed blue borders on the team selection menu graphics - Reduced crosshair calmdown speed - Reduced sticky grenade damage - Made fader accessible in "pe_faders.cfg" - Transfered help to "help/.cfg" - Fixed a bug in the pe intro where random letters were shown - Fixed the notification when a player touches a terminal/case/hacking tool - Updated the manual - Fixed fog effect - Fixed memory leaks - Rewrote radar - Reduced the price of all Cyberaddons - Improved "Enhanced Skin" - Fixed MP5-10 clip position - Improved rain effect - Added Bloodspray on headshot - Added bonus point display (right screen border) - Fixed presets - Implemented class menu - Fixed disappearing weapons - Implemented flamethrower - Improved blood - Added "sv_roundtimelimit" and "sv_rounddelay" to control round length and delay - Fixed 99% CPU usage bug - Fixed demorecording - Added new "cl_" vars to control HUD behaviour, tweak performance and avoid crashes see the manual for mode information - Added translucency when using NanoSkin - Fixed player speed & stepsounds - Increased ammo on most weapons - Fixed shotgun spread - Cleaned up the hl-penemy.fgd file LordScottish ( - Created new font - Improved lens flare effect - Created a Steam menu background - Redid and improved rain sprite - Fixed case texture - Designed presets menu - Fixed hacking tool origin - Made a Flamethrower model & sprites MadMaxFMM ( - Created new map db_cottage - Did detail textures for all maps - Fixes in db_cybercon, pe_titanium & pe_arena - Moved terminals in pe_darksun & pe_bladerunner Ed Hargrave - Added two new soundtracks: HL Public Enemy - Hamlets Dream HL Public Enemy - Life Support Dennis - Created the music for "db_cottage" Thanks to all the active PE forum users for their support and motivation! Official Public-Enemy homepage: (c)2004 by IronOak studios Credits ======= Team Leaders: Lord Scottish - Lead 3D/2D/Artist, concept, web designer, animations, GFX MadMax_FMM - Lead Mapper, concept & file, textures, map objects, all maps Spin - Lead Coder, concept, most technical stuff, beta test-organization, manual update Team members: Ed Hargrave - Public-Enemy-Soundtrack Shib - PR-Sector, manual Recoilmaster - PR-Sector Svugg - 2D-Artist Additional credits: Cryss - Misc.Support, team selection menu Dennis Grell - db_cottage background music Hummer - Page translation the][enemy - PR-Sector Timbov - Speaker Thanks to: Stinger, Ste0, Phanan, GIJoe, The Carnage, BlacKnight, VivaXXL, botman, Relic25, Evil Lair, The Mighty Pete, Chris"SHoD"Farcy, DeathWish, Kevin Hill Rorshach, Schwenz, Spooger, Than, Sean Johnson, Senn, Whiteblaizer, mgmhardcore, SirZoon, All BetaTesters