Note: 4.2 is a patch file, and requires a Release 4 full install.
Release 4.2 fixes:
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-Removed damage effect from Gas grenades to fix exploit problems. They are now only good for cover as smoke grenades. This is a quick fix, and the medic will get a new full featured replacement in Release 5. They are also no longer reloadable, to fix a server spamming problem.
-New T3B and Firehawke projectile effect, easier to track and see.
-Fixed Bespin clipping exploit, around the platform.
-Fixed a server crash on Mon Calamari caused by the Waveskimmer.
-Temporarily removed E-Web station from Lok, Anchorhead, for balance reasons.
-New texture for hoth plates. (Trench)
-Skiff added to Tatooine rebel starting spawn, increased to 4 possible land speeders at each landspeeder spawn for better transportation.
-Added Gunship and ATST-V to droid repair list, droids may now repair them like any other craft.
-Droid wrecks/TL wrecks temporarily removed to fix a random client crash bug. They now just explode.
-Fixed a bug with the Judicature min-map not correctly showing.
-Imperial Landing craft now auto-crews on spawn inside, so if in flight, you won't harm the passengers.
-Fixed a bug in the handling of the Landspeeder with E-web attachment. Now a lot easier to drive.
-Fixed a bug with one of the ladders not being climbable at the Starports.
-Adjusted the droid spawn times, changed the armor on the mouse droid control so it can be destroyed with blasters. Other droid spawners require rockets, grenades, or detpacks.
-Fixed the MIAU scouting bug. Should now correctly show the scout screen when aiming artillery.
-Fixed a network code problem with the Carrack Cruiser.
-Created a standard fleet class for all soldiers on Taskforce, with a pistol and repair tool. Boarding is still a viable tactic, but it's much harder to to camp the ship's limited spawn points areas.
-Echo trolley smoothed polys, for better look and texture.
-New Taskforce skymap, reduced the problem seeing ships.
-Fixed several Bespin and Tatooine building wallhack bugs.
DeathStar:
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-Objective made slightly harder to hit.
-Adjusted Empire soldier spawn points.
Beggars Canyon:
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-Made it so any team can take any tank.
-Added 1 more landspeeder to Downed Runner and they spawn 2 for a total of 6 in 30 seconds.
-Removed TIE fighter from Canyon Pass (if the rebels capture the point they get a skyhopper).
-Added Skiff to the back trail of Canyon Pass (nice transport for getting to tusken fort).
-Slightly adjusted tickets. Ticket count slightly lowered, rebels start with a few more tickets and bleed is 1 per minute lower.
-Added Vehicle ammo to the Lost City so the tanks and gunship have somewhere to reload.
-Fixed exploit that players could get inside the Static Runner.
-Terrain flattened out here and there.
-Alarms and smoke added to downed runner.
Mon Calamari:
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-Made Skimmers/Amph spawn only 1 boat. Felt that 2 per spawn was overkill and could cause them to spawn on top of each other if slightly moved.
-Added 2 more amph spawns (1 more at each of the southern points).
-Renamed the Control points, instead of city_access 1,2,3,4 they are. Southern Habitat, Southern Pump Station, City Pump Station, City Dock.
-Slightly moved the flags so they aren’t inside the meshes.
-Removed the e-web full stations that fell through ground.
-Fixed problem with flag beam called in debugger.
Hoth:
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-Fixed echo exploits.
-Holes in the ground in the back of echo base fixed.
-Floating trench lights fixed.
-Brought Echo flag into the control room instead of under it.
-Hoth sun rotated into the correct position.
Enjoy!