Medieval Lords v1.01 German Patch
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00:26 September 21st, 2004
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Pointsoft released the first patch for the German version of Medieval Lords: Build, Defend, Expand, the city builder game from Monte Cristo. The update adds some tutorial and user interface enhancements, improves path search for the AI and more (read full story for details). Thanks: 3DGamers. Be sure to the english demo if you haven't done so yet. GamersHell.com Local Download:
  • Medieval Lords v1.01 German Patch (461.2 MB)
  • Changes by the patch: * The player can store immediately also in the Tutorial, as soon as he built his donjon. * The player can leave immediately the Tutorial menu. A new option is in the Tutorial menu, by which one can return to the respective part of the Tutorials, after one clicked on ' x` in the window. * The player can use immediately Shortcuts, even if the play menu is away switched. * Landscape editor: - the player can work on secured landscapes immediately before. - the player can intend immediately the start conditions for food and gold. * If the player plays in the landscape editor provision width unit play, the Savegame will have to be found immediately in the Savegame menu again and not in the more in the scenario menu * Savegame menu: With call of the menu the cursor is now automatically in the text field for the name. The player needs to click thus no longer first into the field, before he puts on a new spielstand. Press the RETURN key for storing then simply. * Improved path search for the AI * The pointer of mouse should be visible now for all. In the new file "mouse.ini", in the listing the Datasystem is, can set the player the value of 1 to 0 over in the play the pointer of mouse in the software mode to represent.

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