New Prototype of Project Morpheus Unveiled at GDC 2015

New prototype promises to immerse players in amazing virtual worlds
At GDC 2015, Sony Computer Entertainment (SCE) revealed the new prototype of Project Morpheus (Morpheus), a virtual reality (VR) system that enables players to experience a sense of presence, where they feel as though they are physically inside the virtual world of a game. In exchange for the 5-inch LCD, the new Morpheus VR headset is equipped with a 5.7-inch 1920 x RGB x 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removes motion blur and flicker, both of which build immersion and help deliver the sense of presence for the player.
By adopting OLED, Morpheus now supports 120fps output, and is able to render 120 images per second. Furthermore, via a system software update, all PS4 systems will handle native 120fps output when connected to Morpheus.
In addition, to make positional tracking more accurate with PlayStation Camera, the new prototype has added three more LEDs to the headset for a total of nine. Morpheus continues to support 360 degree tracking, and additional LEDs improve robustness and stability. Moreover, the overall system has been optimized to reduce latency between the physical movement of a player's head and rendering on the headset's screen.