Queasy Games informed us that they have released a new version of
Gate 88. The update fixes major networking bugs that plagued the initial beta. Multiplayer games now support battles involving hundreds of fighters. In addition, a chat log has been added (check full article for changelog). Gate 88 is a new multiplayer, action-RTS game with the focus on action. It is inspired by games like Herzog Zwei, Star Control, Homeworld, and the artwork/style of Kenta Cho (of ABA Games).
GamersHell.com Local Download:
Gate 88 New Demo (12.2 MB)
Sept28/04
-added chat log to view previous chat messages (hold "L")
-added round time indicator when the amount of time left is less than 3 minutes
-added messages indicating when a player joins or leaves
-added more information in the tutorial to describe the heavy and stealth configs
-added more information in the tutorial to show the multiplayer-specific keys ("TAB" - scores, "T" - chat, "L" - chat log)
-added more information in the tutorial to clarify how to properly brake the ship (double-tap and hold down)
-added more information in the tutorial to clarify target setting
-added status messages for master server
-fixed bug: heavy turret still animating when not powered
-fixed bug: chat message flood
-fixed bug: enemy entities will appear to "rapid fire"
-fixed bug: chat messages could be written while in menu
-fixed bug: radar could be opened while in menu
-fixed bug: radar would cover chat messages
-fixed bug: radar would not show all visible enemies
-fixed bug: launching 30+ fighters in a network game caused unresponsiveness
-fixed bug: rare server crash when selling buildings
-fixed bug: late joining client gets flooded
-fixed bug: dead shipyards could still be sold
-fixed bug: offscreen particles would cause onscreen particles to not draw
-fixed bug: client showed incorrect HP for buildings and player
-fixed bug: malformed packets will crash the server
-fixed bug: new radar warning of a destroyed building causes crash
-fixed bug: level 5 signal stations could not see enemy buildings
-fixed bug: stopping and restarting replay causes crash
-fixed bug: client sometimes crashes when round ends
-improved server performance so that users with cable modems can reliably host multiplayer games
-improved turning and flying behaviour for players over low-quality connections (ie. reduced jerkiness)
-improved netcode to ignore malformed packets
-changed connection type settings to display more user-friendly messages
-changed sell range to be greater distance
-changed mass driver turret base HP to 12
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