Gate 88 New Demo

home > News > Demos

11:45 September 30th, 2004 - 3,682 Views
Queasy Games informed us that they have released a new version of Gate 88. The update fixes major networking bugs that plagued the initial beta. Multiplayer games now support battles involving hundreds of fighters. In addition, a chat log has been added (check full article for changelog). Gate 88 is a new multiplayer, action-RTS game with the focus on action. It is inspired by games like Herzog Zwei, Star Control, Homeworld, and the artwork/style of Kenta Cho (of ABA Games). GamersHell.com Local Download:
  • Gate 88 New Demo (12.2 MB)
  • Sept28/04 -added chat log to view previous chat messages (hold "L") -added round time indicator when the amount of time left is less than 3 minutes -added messages indicating when a player joins or leaves -added more information in the tutorial to describe the heavy and stealth configs -added more information in the tutorial to show the multiplayer-specific keys ("TAB" - scores, "T" - chat, "L" - chat log) -added more information in the tutorial to clarify how to properly brake the ship (double-tap and hold down) -added more information in the tutorial to clarify target setting -added status messages for master server -fixed bug: heavy turret still animating when not powered -fixed bug: chat message flood -fixed bug: enemy entities will appear to "rapid fire" -fixed bug: chat messages could be written while in menu -fixed bug: radar could be opened while in menu -fixed bug: radar would cover chat messages -fixed bug: radar would not show all visible enemies -fixed bug: launching 30+ fighters in a network game caused unresponsiveness -fixed bug: rare server crash when selling buildings -fixed bug: late joining client gets flooded -fixed bug: dead shipyards could still be sold -fixed bug: offscreen particles would cause onscreen particles to not draw -fixed bug: client showed incorrect HP for buildings and player -fixed bug: malformed packets will crash the server -fixed bug: new radar warning of a destroyed building causes crash -fixed bug: level 5 signal stations could not see enemy buildings -fixed bug: stopping and restarting replay causes crash -fixed bug: client sometimes crashes when round ends -improved server performance so that users with cable modems can reliably host multiplayer games -improved turning and flying behaviour for players over low-quality connections (ie. reduced jerkiness) -improved netcode to ignore malformed packets -changed connection type settings to display more user-friendly messages -changed sell range to be greater distance -changed mass driver turret base HP to 12
    Gate 88 New Demo (12.11MB)