today confirmed in a press release more details about American McGee's Scrapland
, the 3D action/adventure set in a robotic world made of scrap parts. There's plenty of info about the singleplayer missions and the multiplayer and the press release also inludes the minimum system requirements. Just press 'read more' to read it. Developed by Mercury Steam Entertainment
, a company founded in May 2002 by the staff from Rebel Act Studios
(Severance: Blade of Darkness
), Scrapland is scheduled to ship in North America in Q4 2004 for PC and Q1 2005 for Xbox. The UK release is set for January 2005 - the game will be the first release for Deep Silver on the Xbox and it will be priced at Ã‚Â£39.99, while the PC version will cost just Ã‚Â£29.99. Don't forget about the official demo
AMERICAN McGEE'S SCRAPLAND
BASINGSTOKE, England (September 24th 2004) - International software publisher DEEP SILVER are delighted to confirm further details on American McGee's highly anticipated game, SCRAPLAND. A deeply immersive 3rd person 3D action/adventure, Scrapland sets players in a bizarre robotic world made of scrap parts. Scheduled for release 28th January 2005, Scrapland will be available for the Xbox® (Ã‚Â£39.99) video game system from Microsoft and PC CD ROM (Ã‚Â£29.99).
Scrapland is a third person action-adventure game set in a stunningly beautiful, futuristic world occupied by an amazing array of robotic characters. The play experience is driven by a solidly engaging, sometimes humorous adventure narrative. The game mechanic combines proven GTA3 style emergent action with an immersive storyline, diversity of player actions, and complete freedom of movement through the world.
Throughout the game the player can: transform into any of 15 character types inheriting unique abilities, build and pilot ships with hundreds of permutations, engage in explosive combat, participate in life-on-the-line races, and freely explore a truly dynamic and living world.
The game is structured in missions whose objectives are always "doing things", instead of "finding out how to do them". That is, the player will never wonder what to do, which object they need or which character they have to transform into to accomplish a mission. The game itself provides that information constantly and clearly. Fun and challenge lie in what happens and how the system reacts when the player does what they are asked to, when they use the objects needed or when they transform into the precise character.
The player has total freedom of movement during most of the game time - it is a little restricted at the beginning for tutorial reasons. In Scrapland, the player can freely wander round all levels/maps, interact with all characters, drive all ships and combine, with no restriction, the main mission with any other thing the player feels like doing. The possible casuistry is huge, thanks to which the game world is perceived as living, realistic and unpredictable.
Scrapland's multiplayer offers a kind of game play based in combat and speed, with the same ships the player can build in single player. Individually or by team, LAN or Internet, Scrapland establishes a new standard in high-competitive multiplayer games.
Open-ended game play set in a unique and novel science fiction 3D world.
A compelling, intriguing storyline accurately integrated into an emergent -from start to finish- game play.
A rich and alive game world, with employs a realistic physics engine.
Immersive 3D environments. Huge outdoor spaces and highly detailed indoor locations.
Sophisticated AI. Interact with dozens of unforgettable bizarre characters with their own behaviours toward the player and toward the other NPC's.
Thrilling combats to the death with the most powerful combination of devastating weapons in the most exciting and challenging 3D action ever seen.
Super competitive, original and spectacular races with extreme gun ships the player can build to their taste
Intuitive, simple and powerful control system both with game pad and joystick or mouse + keyboard.
Up to 140 main missions provide an almost unlimited number of hours of varied and fast-paced game play.
Turn into fifteen different characters, take on their identity and acquire their special abilities.
Multiplayer capabilities. Fight alone or join a team, with gun ships built and optimized by the player - Via LAN or Internet.
PC SYSTEM SPECIFICATIONS
Operating System: Windows® 98 / 2000/ ME/ XP
Processor: Pentium III or AMD Athlon 800 MHz, 1.800 MHz recommended
Memory: 256 MB of RAM, 512 MB recommended
Video Card: DirectX® 8-compliant 64 MB video card - Ati Radeon Mobile 9000 and GeForce 3; Specific 128MB cards supported ATI Radeon 8500/9600/9700/9800; GeForce 4/FX
Sound Card: DirectX® 8.0 or higher compliant sound card
DirectX Version: 8.0 or higher
Hard Drive Space: 1.5 GB minimum; 2.0 GB recommended / CD-ROM: 16X or better
Controls: keyboard and mouse or game pad.
Published by DEEP SILVER, developed by MERCURY STEAM and distributed exclusively by KOCH MEDIA, American McGee's Scrapland launches in the UK 28th January 2005, priced at Ã‚Â£39.99 for Microsoft XBOX and Ã‚Â£29.99 for PC CD ROM.
For more information on Scrapland, visit the official website at: www.scrapland.com