Myth 3 v1.02 European Patch

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00:09 March 29th, 2002 - 2,369 Views
Several months after the US patch, Gathering of Developers has released the European patch for Myth III: The Wolf Age, upgrading the 3D RTS by Mumbo Jumbo game to version 1.02. The patch adds several improvements and fixes a great number of bugs (read the full article for details). Size: 9 MB. Source: 3D Gamers.
Myth III: The Wolf Age READ ME for the Version 1.0.2 patch Issues Addressed in this Patch - Resolution switching on GeForce 2 MX and GeForce 3 - GameSpy: Name background and icon sometimes spontaneously go black on all the name bars in the lobby player list. - GameSpy: The dimmed games are almost too dim to be seen. - GameSpy: Lobby text is unreadable at high resolutions. - GameSpy: Games sometimes appear and disappear haphazardly in lobby (entire list) - The "restart level" button when you fail actually does revert to the last save - It's possible to type during the "waiting for players" screen, but pressing return activates cancel - The F7 key now toggles on and off, rather than holding the key down - Films crash on conclusion - Fire does not set off satchels - Main UI screen is really, really dark, dark red text for games in progress is almost unreadable - sometimes when hitting the "leave game" button after a game has finished, the game will freeze for several seconds - Random bug on title screen where the wrong resolution UI images are being displayed - GameSpy: You can buddy yourself - GameSpy: You cannot unbuddy yourself - GameSpy: Player limit gets reset to 16 every time - In the list of game choices for a map, the enabled ones are dark red and the disabled ones are white; this seems backwards. - F7 does not list the current winning player/team in a non-random order - GameSpy: In gamespy chat screens, sometimes sending messages will cause the game to crash - In gamespy chat, player names show up as black with no icons - In the multiplayer game type list, the enabled/disabled colors seem backwards - Game information is in various shades of red, (ambigious) - Fire burns in water - carnage has corrected detail textures - carnage uses carnage trees now. - creep has corrected passability - creep dark has a rebalanced unit set - 45 jungle has koth removed - 50 volcano has koth removed - ramparts has corrected passability - ramparts has rebalanced unit sets (light and dark) - warriors now block. - dwarves have a little less range and a more obvious contrail graphic. - wight has a tweaked explosion graphic - some units now spill more blood - archers pick up and use flame arrows, also drop them when dying - archer flame arrows do fire damage and cause units to flinch. - ghol pick up and throw items appropriately - warlocks have less range, do less damage and their fireballs travel slower. - packmages have less range, do less damage and should send parts flying now. - spider cultists and priestesses have team colors - soulless attack faster. - thrall bleed when they die now - trow iron warrior have a greater chance of hitting units with their hammers now. - trow punch and kick. - warrior heroes have a portrait. - level 7 wisps have portraits. - trees block projectiles now. - objects that can be picked up have selection circles. - scenery on ramparts block artillery and the towers work now. - netgame balls are numbered. - netgame flags are numbered. - texture resolution on netgame scenery improved 3x. - versioning has been implemented