Several months after the US patch,
Gathering of Developers has released the European patch for
Myth III: The Wolf Age, upgrading the 3D RTS by
Mumbo Jumbo game to version 1.02. The
patch adds several improvements and fixes a great number of bugs (read the full article for details). Size: 9 MB. Source:
3D Gamers.
Myth III: The Wolf Age READ ME for the Version 1.0.2 patch
Issues Addressed in this Patch
- Resolution switching on GeForce 2 MX and GeForce 3
- GameSpy: Name background and icon sometimes spontaneously go black on all the name bars in the lobby player list.
- GameSpy: The dimmed games are almost too dim to be seen.
- GameSpy: Lobby text is unreadable at high resolutions.
- GameSpy: Games sometimes appear and disappear haphazardly in lobby (entire list)
- The "restart level" button when you fail actually does revert to the last save
- It's possible to type during the "waiting for players" screen, but pressing return activates cancel
- The F7 key now toggles on and off, rather than holding the key down
- Films crash on conclusion
- Fire does not set off satchels
- Main UI screen is really, really dark, dark red text for games in progress is almost unreadable
- sometimes when hitting the "leave game" button after a game has finished, the game will freeze for several seconds
- Random bug on title screen where the wrong resolution UI images are being displayed
- GameSpy: You can buddy yourself
- GameSpy: You cannot unbuddy yourself
- GameSpy: Player limit gets reset to 16 every time
- In the list of game choices for a map, the enabled ones are dark red and the disabled ones are white; this seems backwards.
- F7 does not list the current winning player/team in a non-random order
- GameSpy: In gamespy chat screens, sometimes sending messages will cause the game to crash
- In gamespy chat, player names show up as black with no icons
- In the multiplayer game type list, the enabled/disabled colors seem backwards
- Game information is in various shades of red, (ambigious)
- Fire burns in water
- carnage has corrected detail textures
- carnage uses carnage trees now.
- creep has corrected passability
- creep dark has a rebalanced unit set
- 45 jungle has koth removed
- 50 volcano has koth removed
- ramparts has corrected passability
- ramparts has rebalanced unit sets (light and dark)
- warriors now block.
- dwarves have a little less range and a more obvious contrail graphic.
- wight has a tweaked explosion graphic
- some units now spill more blood
- archers pick up and use flame arrows, also drop them when dying
- archer flame arrows do fire damage and cause units to flinch.
- ghol pick up and throw items appropriately
- warlocks have less range, do less damage and their fireballs travel slower.
- packmages have less range, do less damage and should send parts flying now.
- spider cultists and priestesses have team colors
- soulless attack faster.
- thrall bleed when they die now
- trow iron warrior have a greater chance of hitting units with their hammers now.
- trow punch and kick.
- warrior heroes have a portrait.
- level 7 wisps have portraits.
- trees block projectiles now.
- objects that can be picked up have selection circles.
- scenery on ramparts block artillery and the towers work now.
- netgame balls are numbered.
- netgame flags are numbered.
- texture resolution on netgame scenery improved 3x.
- versioning has been implemented