Unreal Engine 4.14 Launched

The v4.14 version is packed with hundreds of updates from the team at Epic along with 71 contributions from the amazing developer community via GitHub
The latest version introduces a new forward shading renderer optimized for VR, enabling crisp multi-sampled anti-aliasing (MSAA) in games and applications. This is the same renderer Epic has written for use in VR projects, including the studio's own upcoming game, Robo Recall. Leveraging options for Robo Recall, specifically, the forward renderer is about 22% faster than the deferred renderer on an NVIDIA GeForce GTX 970.
In addition, UE4 now ships with built-in automatic LOD generation for static meshes, and this new feature does not require any third-party library.