Unreal Engine 4.16 Launched

Unreal Engine 4.16 brings dramatic improvements to the way developers can create content across PC, console, mobile and VR platforms
The latest version ships with volumetric fog which enables realistic fog and smoke effects with consistent lighting, even at very large scale. Animators now have greater control of the flow of character movement using Animation Modifiers, the new spline IK solver and an updated Pose Driver with new lightweight rigid body and low level cloth simulation tools.
Support for the Nintendo Switch is now also fully-featured and ready for development. Epic Games has teamed up with Nintendo to release the full UE4 source code for Nintendo Switch to approved developers for free. Learn more by visiting the Unreal Engine blog here.
In addition, physically-realistic bloom post-process effects can now be created with the new image-based (FFT) convolution feature Epic developed during the making of "The Human Race" collaboration with Chevrolet. Additionally, interfaces and workflows for VR Mode (formerly known as VR Editor), Animation, Sequencer cinematics and other tools have been updated.