The Watchmaker pre-order
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00:58 May 8th, 2002
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Got Game Entertainment let us know that their upcoming adventure game, The Watchmaker, is now available for pre-orders. Developed by Trecision and already released in Europe last year, The Watchmaker will ship May 28th in USA, Canada and South America.
The Watchmaker is Trecision's new adventure title featuring real-time 3D graphics: a compelling story which embodies the true evolution of adventure gaming, introducing brand new situations and techniques. The story A lawyer, Victoria Conroy, and an expert in paranormal phenomena, Darrel Boone, meet for the first time at 3.00 a.m. in a London legal studio. A few hours later a taxi drops them off at the gates of an imposing Austrian castle. Their mission is to recover a device resembling a huge pendulum, which, stolen by a group of religious fanatics, must be located and stopped before midnight to avoid possible global catastrophe. With its ability to maximise leyline energy and with the threat of an approaching solar eclipse, the machine poses a serious threat to human survival, or this is what the two "detectives" are lead to believe. Victoria and Darrel are welcomed to the castle as guests of the Multinational which now use it as their headquarters. They meet the inhabitants and by speaking with them come to realise that an intricate web of deceit, magic and danger has been woven around the castle, a web which spans centuries and continents. Their task, and indeed that of the player, becomes increasingly more dangerous and complex. With less than twenty-four hours to go, the challenge is no longer a game but a reality. Gameplay Unlike many traditional adventure games, The Watchmaker frees the player from the sensation of moving along a single given path, and gives him the freedom to explore the world around him at his own pace. The users is the true protagonist. The Watchmaker's real-time 3Dengine allows the player to choose between dynamically moving cameras in a third person point-of-view, or a subjective first person in order to examine objects and environments in detail. The use of the keyboard to control the interface strengthens the feeling of being actually inside the game, and lets the player decide what to do and when to do it, whether to run or walk, whether to look under a table or, if he prefers, to examine the ceiling overhead. The player's strategies are significantly enhanced by the fact that the will have the chance to control two main characters independently,each with different personalities, traits and skills. The two work as a team: one of them successfully distracting a member of the castle staff, for example, whilst the other removes certain evidence. Physical strength, charm, powers of observation, diplomacy and knowledge, are all necessary and with two professionals at his disposal, the player can get to know the characters and understand their reactions and motives. The interface is non-intrusive, visible on screen only when needed. It is intuitive and easy to use, yet still very powerful, capable of supporting simultaneous input from both the keyboard and the mouse. The inventory system is no longer a list , but a tool to aid the player's analysis of the objects.

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