Ubisoft released an interview with Tetsuya Mizuguchi, the creator of Lumines where he explains how did he get the inspiration to develop the game and why Lumines is so special. As you know, the game will be released in Europe in September, along with the console. Lumines has a gameplay similar to Tetris, plus innovations and enhancements in technology that fuse music, puzzles and luminescence. Users are challenged to delete blocks from the game screen while grooving to evolving musical scores of rock, techno and pop grooves. Lumines offers numerous levels of graphics and music with single-player, wireless multi- player and bonus modes. Earn changeable skins and increase amount of collectible characters. Press read more to read the interview.