IL-2 Sturmovik v1.1 Patch
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15:59 June 10th, 2002
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Ubi Soft has released a new patch for 1C Maddox Games' WWII combat flight sim, IL-2 Sturmovik. The patch (v1.1) adds several new planes, implements a game events log file, adds 'speedbar' server console command, and more. The upgrade is available in 2 versions: upgrade from v1.0.4 (31 MB) and full upgrade (75 MB).
IL-2 Sturmovik Version 1.1 Upgrade Notes IL-2 Sturmovik Readme file (English) Warning The current version (1.1) is not compatible with any previous versions of the game when playing online. Both the server and client must have appropriate versions of the game (1.1) in order to connect. Any tracks, training and intro files recorded with the previous version(s) will not work correctly with the current version of the game. Notes on the Upgrade Installation The 1.1 upgrade (il2upgrade_1.1b.exe) may only be installed over Il-2 version 1.04 (1.04, 1.04a, or 1.04b). For those wishing to upgrade from the box product please download the comprehensive upgrade - il2upgrade_1.1a.exe The readme file included with this comprehesive upgrade contains details of all of the enhancements made in previous patches/upgrades. ======= Version 1.1 Changes ======= 1. Changes and Additions 1. New flyable: Messerschmitt Bf-109 E-4 German fighter. 2. New flyable: Messerschmitt Bf-109 E-4/B German fighter. 3. New flyable: Messerschmitt Bf-109 E-7/B German fighter. 4. New flyable: Focke-Wulf FW-190 A-8 German fighter. 5. New flyable: Polikarpov I-16 type 18 Soviet fighter (third-party). 6. New flyable: Polikarpov I-16 type 24 Soviet fighter (third-party). 7. New flyable: Mikoyan-Gurevich MiG-3 (UB MG variant) Soviet fighter. 8. New flyable: Mikoyan-Gurevich MiG-3 (ShVAK cannon variant) Soviet fighter. 9. New flyable: Mikoyan-Gurevich MiG-3 AM-38 Soviet fighter. 10. New flyable: Yakovlev Yak-1 Soviet fighter. 11. Made starting the engine in the air more difficult. The engine may fail to start or even break if it's been overcooled. 12. Added "speedbar" server console command (see section 5). 13. Added a notification messages for pilot kills in online games. 14. The "Recon" target is processed correctly in co-operative games. 15. Implemented a game events log file (see section 6). 2. 3rd Party Add-On Credits Special Thanks The team wishes to express our thanks to Chris Hinch, Ian Brodie, and all other New Zealand Fighter Pilots Museum (http://www.nzfpm.co.nz) personnel who helped in the development of the flyable I-16. Polikarpov I-16 Tip 18 3D Model: Vladimir Titov , Roman "Mad Dragon" Deniskin. Skin: Vladimir Titov, Roman "Mad Dragon" Deniskin. Cockpit: Ilya "Luthier" Shevchenko, Vladimir Kuznetsov. Polikarpov I-16 Tip 24 3D Model: Vladimir Titov. Skin: Vladimir Titov, Roman "Mad Dragon" Deniskin. Cockpit: Ilya "Luthier" Shevchenko, Vladimir Kuznetsov. 3. Notes on Flying the I-16 The I-16 fighter differs in handling from the more modern aircraft found in the sim. First, it has no engine starter, so the engine can only be started on the airfield (with the help of the ground crew). Do not switch off the engine in flight or when making temporary stops. Secondly, you can only operate the landing gear manually as it is not equipped with hydraulic or pneumatic system. To operate the gear, you need to assign two buttons in the Controls menu, Lower Gear Manually and Rise Gear Manually. To raise the gear, press the Rise Gear Manually button repeatedly until the red lamps on the dashboard go off. To lower the gear, keep pressing your Lower Gear Manually button until the green lamps come on. I-16 is not equipped with trim controls of any kind. Control surfaces are calibrated for a hands-off flight at cruise power setting at 1,000 meters and 300 km/h. At other speeds and altitudes you may need to apply constant pressure on the controls to maintain level flight. I-16, as most other fighter-bombers, is not equipped with a bombsight and therefore is incapable of high-altitude level bombing. However, fighter-bombers will drop bombs in a level flight. If you set a GrAttack waypoint at 3,000 meters for a bomb-equipped I-16, Bf. 109E or most other Jabos, that's the altitude from which the bombs will be dropped - and their chance of hitting anything will be very small. When creating missions for fighter-bombers with bombs, make sure that their GrAttack waypoint is at altitudes no higher than 500 meters. 4. Notes on the new MiG-3 Fighters There were 315 UBS-armed MiG-3s, and 52 MiGs with dual ShVAK cannons produced. The MiG-3 version with the AM-38 engine is a field modification based on the two prototypes evaluated in mid-1941. Due to the increased power and lower critical height of the new engine this version shows better performance at altitudes up to 4.0 km (with speed of 547 km/h at sea-level, and 592 km/h at 3.4 km). 5. Notes on the "speedbar" Command The server hosting an on-line game now has an ability to disable using the so-called speed bar feature - the digital information display located in the lower left corner of the screen. The command syntax is: speedbar [SHOW|HIDE] If you want players connected to your server not to use these digital instruments, issue speedbar HIDE. You can type in speedbar SHOW to restore back the default settings and allow players to use the speed bar. 6. Notes on the Event Logging Any user participating in an online co-operative game, or playing in single-player mode, may now enable logging of events into a text file. To do so, add a eventlog key under the [game] section in the conf.ini file. E.g.: [game] eventlog=coop.lst In this case, all major activity will be logged into 'coop.lst' file, and may be reviewed later (i.e. with help of the Notepad). In addition to this, when playing a co-operative mission, the current status of every player in the game is automatically logged into this file at the end of the mission (with score, kills, and dead/alive state), including players that left before the mission ended. The AI units names are their 'mission' names and basically intended for log-parsing software. The number in brackets after an aircraft name (i.e. r01011(0) ) represents an individual crew member of the given aircraft (with 0 being the pilot, 1 - co-pilot or rear gunner, and so on).

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