Duke Nukem Manhattan Project v1.01 Patch
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00:11 June 18th, 2002
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Sunstorm Interactive and 3D Realms have released a patch for their 3D platform game, Duke Nukem: Manhattan Project. This patch (v1.01) addresses several bugs and issues (read full story for details), but please note that "Saved games in Episode 8 must be REPLAYed to prevent crashing and allow proper recovery of game state." Size: 4.4 MB. Mirror: 3D Gamers and 3D Realms.
This patch fixes a number of issues with the game - here's a list of what v1.01 fixes: - boss bar no longer lingers when its active as you load your game to somewhere else - game now pauses correctly when ESC is hit during a respawn and again after play resumes - all active maps now saved when game state saves, even if player is not within them. - fixed glopp ray sometimes allowing you to shoot through thin walls - some old resource load attempts cleaned up - fixed a message error in end part screen - TCP/IP protocol is no longer a necessary requirement to run the game - AMD K6-2+ and K6-3+ crash on startup fixed - OpenGL resolutions now properly queried for selection - Memory hunk allocation made more robust - Resource pack files now log their expected checksum when mounted - removed some obsolete client variables - ogg sound libraries moved to root install folder to avoid conflict with system folder - some things cleaned up in the log file generation - kill and secret counts adjusted - gator boss fixed so all nukes are dropped if you kill him in one large blast - fixed the lasers so they save their state properly - fixed quit screen so it won't interfere with save game dialog on shutdown - fixed graphics options so the cancel button does not skip back further than necessary Special note about save games and Episode 8. Saved games in Episode 8 must be REPLAYed to prevent crashing and allow proper recovery of game state. If you PLAY from a game saved in Episode 8, you will crash. You must REPLAY any Episode 8 part after applying the v1.0.1 patch. You can see what version of DNMP you are running if you open the console ( ~ ) and then look at the number in the lower right corner of the console.

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