Divine Divinity prequel story
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15:45 June 18th, 2002
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CDV let us know that the first chapter of the prequel story of Larian Studios' upcoming isometric RPG, Divine Divinity, is now online here. The story has been split into six parts, with a new instalment being posted every Tuesday. "The prequel story takes you through the origins of the Lord of Chaos. It also introduces the Sword of Lies, which the player will eventually come across in the full game." Divine Divinity will be released in September 2002.
Divine Divinity is Larian Studios' new and highly anticipated PC computer role-playing game. The game is scheduled for a Q2 2002 release and will be published by CDV. Set in a new fantasy universe, Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types, and meet a variety of people and fantastical beings. By combining the best features of the RPG genre, and introducing a lot of new features, Divine Divinity will appeal to both hard-core and new RPG players. Key Features: * Four huge maps totalling over 20000 screens spanning everything from peaceful small villages to demon infested wastelands. * 6 different player characters that change their appearances depending on what they're wearing. * Up to 96 skills to be learnt, divided in three ways: The way of the warrior, the way of the survivor and the way of the wizard. Each way also contains a special move. Regardless of what way the player starts in, he can always learn skills from the other ways. * A virtually unlimited amount of special equipment with which the player can boost his character. Additionally the player can charm items to make them even more special. * Over 150 non-player characters to interact with in a dynamic environment. Over 100 types of monsters and creatures to fight with. * Tons of objects that can be investigated, traded, used and combined. * Large involving storyline containing plenty of sub-quests in which the player can further advance his character. * Large soundtrack that adapts to the in-game circumstances. Additional Features: * The player can pause the game at any time and issue commands while the game is paused. * A multitude of different behaviours for different monsters and non-player characters. * Monsters communicate with each other when they are in a group, employing different tactics to trick the player or their enemies. * Day/Night cycle and weather effects. * Two auto-maps. One mini-map which shows the player his direct surroundings, and one large overview map, useful for planning the player's journeys. * A diary which contains things like a quest-log, information on creatures and non-player characters, information on monsters slain etc. 3d positional sound and real-time reverb. * Easy and configurable user-interface. * Quick-save / Quick-load option * Scalable graphics architecture which supports software,directdraw,direct3d and glide in resolutions up to 1024x768. * Spoken dialogs. Release Date: Divine Divinity is scheduled for a Q2 2002 release.

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