Divine Divinity is Larian Studios' new and highly anticipated PC computer role-playing game. The game is scheduled for a Q2 2002 release and will be published by CDV. Set in a new fantasy universe, Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types, and meet a variety of people and fantastical beings. By combining the best features of the RPG genre, and introducing a lot of new features, Divine Divinity will appeal to both hard-core and new RPG players.
Key Features:
* Four huge maps totalling over 20000 screens spanning everything from peaceful small villages to demon infested wastelands.
* 6 different player characters that change their appearances depending on what they're wearing.
* Up to 96 skills to be learnt, divided in three ways: The way of the warrior, the way of the survivor and the way of the wizard. Each way also contains a special move. Regardless of what way the player starts in, he can always learn skills from the other ways.
* A virtually unlimited amount of special equipment with which the player can boost his character. Additionally the player can charm items to make them even more special.
* Over 150 non-player characters to interact with in a dynamic environment. Over 100 types of monsters and creatures to fight with.
* Tons of objects that can be investigated, traded, used and combined.
* Large involving storyline containing plenty of sub-quests in which the player can further advance his character.
* Large soundtrack that adapts to the in-game circumstances.
Additional Features:
* The player can pause the game at any time and issue commands while the game is paused.
* A multitude of different behaviours for different monsters and non-player characters.
* Monsters communicate with each other when they are in a group, employing different tactics to trick the player or their enemies.
* Day/Night cycle and weather effects.
* Two auto-maps. One mini-map which shows the player his direct surroundings, and one large overview map, useful for planning the player's journeys.
* A diary which contains things like a quest-log, information on creatures and non-player characters, information on monsters slain etc. 3d positional sound and real-time reverb.
* Easy and configurable user-interface.
* Quick-save / Quick-load option
* Scalable graphics architecture which supports software,directdraw,direct3d and glide in resolutions up to 1024x768.
* Spoken dialogs.
Release Date:
Divine Divinity is scheduled for a Q2 2002 release.