Here's some background information from the
homepage:
Game features-
Team Factor enables the player to choose and develop his or her favourite way of play and fight. After selecting one out of three teams and one of four different character specializations, the player may set up whichever skills he or she likes to cultivate. According to the specific skill development, the player is able to access more "exclusive" weapons and devices. This means, that each created character will be unique and therefore recognizable to the other players by his or her personal ability and record. This feature is called a "RPG factor". All players' records will be stored in the Team Factor on-line central database.
Teams-
Blue team "NATO" forces
Red team Russia forces
Black team are forcess with their own interests (Israel, China)
Team members specialization-
Soldier - With all round ability, soldiers have access to a wide range of weapons and also may cultivate more skills at once than any other team majors. On the other hand, a soldiers skills cannot be developed as far as the other majors can.
Specialist - Excellent for fire support and explosives disposal, specialists have good armour protection, access to machine guns, grenade launchers, mines and demolition charges.
Scout - Great for stealth approach and enemy detection, the scout is equipped for close combat and non-standard entry techniques. They have access to silencers, SMG's, shotguns and detection devices.
Sniper - Designated for long distance surveillance and precise fire support, snipers have access to sniper rifles.
Technical specifications-
MS Windows (D3D + OpenGL + server), Linux (server), high portability across platforms, optimising algorithms for outdoor and indoor environments, adaptive level of detail, skeleton-based detailed animations of characters, real time lighting and shadows, 3D sound, smooth internet and LAN multiplayer of up to 60 players.