Dungeon Siege v1.09.2b Patch
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01:10 July 5th, 2002
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A new patch for Dungeon Siege is now available, check full article for the various fixes and news. The patch is still in Beta development. Thanks: Blues
Version 1.09.2 of Dungeon Siege contains the following updates and changes: General - Fixed all known Journal update issues related to quests. - Fixed all known content placement issues such as inaccessible containers and "floating" objects. - Increased game performance in several low-performance areas. - Resolved all known issues with end bosses. - Fixed all known fading issues. - Updated ZoneMatch user interface and improved ZoneMatch functionality and performance. - Resolved issues with sounds cutting out. - Fixed problem with 5.1 speaker setups getting reset to 2 speakers when enabling EAX. - Added safety to prevent the game from starting if critical resource files are missing. - Added retry code that enables you to attempt to recover from unstable hardware causing corruption in data that is loaded from hard disk. - Moved screen shots into their own Screen Shots subdirectory. - Added new command line options: noalttab=true, prevents task switching during gameplay. nowinkeys=true, disables the Windows keys (supported on Windows 2000 and Windows XP only). user_path=, specifies where the user files go (rather than My DocumentsDungeon Siege). Other path-related command line options are: keys_path, map_paths, mod_paths, res_paths, save_path, and shots_path. - Fixed the issue of a missing or moved "My Documents" folder causing problems. - Improved many error messages to include more information to better help diagnose hardware configuration problems. - added an hourglass cursor to show when the game is busy - switched to 100% client/server model to be more NAT and firewall-friendly - displacers now save their state in the character save file in multiplayer using new quest saving functions - Veteran & Elite modes functional - "chunky" and "superchunky" cheat codes removed Mod Related - switched map node mesh index format to be more mod-friendly when gmax comes out - added a new naming key format to be more mod-friendly - exported many new functions - added dsdll extension method - exported UI functions and added 'command' and 'call' actions for UI modding

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