Racing Legends unveiled

West Racing today announced their new simulation project, currently called Racing Legends. Racing Legends is "a new concept in the world of motorsport simulation. It is not a single product but a racing system that expands and evolves with you, your interests and your computer." Read the full article for more details.
Welcome to Racing Legends, a new concept in motor sport simulation. Whether you are new to ‘Simulation Racing’ or have been doing it for years we believe you will like what we have to offer. If you are an experienced ‘Sim Racer’ we think we have the product for you but if you have never tried a Racing Simulation now would be a great time to start! The Concept Racing Legends is a new concept in the world of motorsport simulation. It is not a single product but a racing system that expands and evolves with you, your interests and your computer. All existing motor racing simulations conform to a standard format i.e. you have a choice from a set number of cars, a set number of tracks and the feature list is set. Racing Legends has no such limitations. It has been designed as an expandable and evolutionary product. You choose what cars, tracks and features you want to include. As well as being expandable Racing Legends has been conceived and designed as a sophisticated racing simulation and will appeal to racing professionals and racing enthusiasts alike. Buying Racing Legends is only the beginning, the possibilities for it after that are endless. The Expected Audience We have 3 groups that we are targeting with Racing Legends; * Racing Professionals * Experienced Simulation Racers * The Novice The first 2 groups are fairly obvious. We believe the level of sophistication of Racing Legends will allow racing professionals to make use of it as a useful training and familiarization tool and that this degree of realism will attract current simulation racers who are looking for a simulation and not a game. The 3rd group is a little harder. These are people that are either simply unaware that such a product exists or have been put off by previous 'simulation' titles. Previous racing 'games', as we should call them, have all been designed for the mass home computer market and have very little in them that would appeal to a serious racing fan. As Racing Legends has been designed from the ground up for the more serious racer we hope that it will change some peoples minds about what is possible and introduce a whole new group to the world of Simulation Racing. The Expansion Packs When you buy Racing Legends you get the core of the simulation. To this you can add more cars and tracks as they become available as well as new feature sets. This allows you to customise the simulation to your particular needs. For the more serious racer we have expansion packs such as real-time telemetry and enhanced workshop/set-up options. For the ‘Sim Racer’ we have real-time interactive pit stops and realistic dirt and damage effects and for the more casual driver we can offer time of day/weather effects and a replay-editing suite to review your laps. The User Manual Like the software, the user manual for Racing Legends is also expandable. Each expansion pack will come with its own set of instructions that can be added easily to the existing manual. Key Features: There are a number of key features in Racing Legends that we believe will make it appealing to not only experienced simulation racers but also racing professionals and racing enthusiasts. Some of the more important and exciting features are described below. * Attention to Detail An immense amount of effort has gone into designing Racing Legends to make it as realistic and as convincing as possible. We believe the secret of achieving this is attention to detail. There is no feature that we consider too small to include. It may not be in the initial release, but it will make it into future packs. * Accurate Physics Probably the single most important feature of Racing Legends and the one feature that on its own makes this product stand out from the rest. Other racing simulators have claimed to have real physics but simple tests show this is not the case. Many years have been spent developing and refining the physics in Racing Legends and we are confident that you will not only notice the difference but that you will agree it drives and reacts totally naturally. * Highly Detailed Cars Easily the most noticeable feature of Racing Legends is the quality and the detail in our cars. Every system on the car has been recreated and can be examined, tuned and repaired. * Accurate Tracks As with the cars a lot of effort goes into creating tracks for Racing Legends. We concentrate on reproducing the racing surface as accurately as possible. We try to include all bumps, dips, surface changes, cambers and elevation changes. We also try to include as many trackside objects and features as possible so that the driver has plenty of visual clues to judge their braking, turn-in, apex and exit points. * Expandability A feature unique to Racing Legends is its built in ability for expansion. This will ensure that it remains at the cutting edge of simulation technology. As machines get faster and new hardware appears Racing Legends can adapt quickly to make full use of the new technology. Add to this an increasing database of cars and tracks and an ever expanding feature set and you can be sure that Racing Legends will be a product that will withstand the test of time. * Designed For Online & Network Play Racing Legends has been designed to be raced either online or on a network. You can race multiplayer on one machine but it is the human v human racing over the Internet that should appeal to most people. We are including scrutineering code to prevent cheating and can supply software and support for setting up online Racing Leagues and Championships. We also have a spectator mode that will allow those not actually racing to watch the action live. * Wear, Tear and Damage Previously in racing simulations drivers do not suffer if they abuse their engine, ride their brakes or overheat or flat spot their tyres. In Racing Legends this is not the case. Every component of your car wears down over time and can be damaged so a driver that nurses their car will perform better later in a race than a driver who throws caution to the wind. * Teamwork For the first time in a racing simulator it could be an advantage to build a race team. There will be endurance races, which will require at least 2 drivers and a pit crew to perform the real-time pit stops. Added to this can be mechanics whose job will be to prepare the car for the race as well as fixing any problems that occur during the event. Also beneficial will be a race engineer, someone good at setting the car up to get the most from it. * Modeled Engine Sounds Rather than play a recording of an engine Racing Legends actually models the sounds of any engine. This provides a much more flexible and realistic sound and allows the driver to detect when there is a fault with their engine. * Hardware Support We aim to support any piece of hardware that will add to the simulation experience. We are already working closely with a number of companies developing and supporting new hardware.