Morrowind v1.2.0722 Patch

Bethesda Softworks has released a new patch for their RPG, Elder Scrolls III: Morrowind. The patch (v1.2.0722) fixes a problem with save games, "Imperial Altars and Temple Shrines now restore damaged skills as well as attributes", fixes a lot of bugs, and several problems with quests (check the full article for more details). Size: 3.83 MB.
VERSION 1.2.0722 --------------------------------------------------------------------- Additions --------------------------------------------------------------------- Saved games now know which language they are and the Save and Load menus will not display saves that do not match the current language. Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to restore their damaged skills.] Bug Fixes --------------------------------------------------------------------- Fixed a bug involving Teleportation spells not extrapolating correct exterior location. Running and jumping through a teleport door no longer damages player when they land on the other side. Fixed a bug involving a crash when mousing over your Faction while in menu mode. The weapon "Fury" now has a "Drain Skill" effect instead of a "Damage Skill" effect. Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to restore their damaged skills.] The Bound Cuirass can no longer be dropped. Fixed a bug involving a container disappearing if you had its contents menu open and then loaded a save game that would place you in the same room as the container. Objects dropped, while you are swimming with no objects beneath you, will no longer disappear to the center of the world. Stacks of repair objects will now show their quantity when moused over in the world. You will no longer be able to right click out of the Silt Strider travel menu. This was causing a bug that left the travel menu open after all other menus had been closed. Fixed a bug that would allow you to place and remove alchemy objects multiple times in the alchemy menu and create copies of this object in your inventory. Fixed a bug that was deleting alchemy objects if you had a container open at the same time you had the alchemy menu open. If both menus contained the same object, the object was being removed from the world. Opening an alchemy menu will now close any open container menus. Fixed a crash bug involving the creation of new leveled creatures in a plug-in. If you saved your game with a new leveled creature in view from a custom plug-in, then chose to load your save without the plug-in, you would crash. Now if you load this save game you will no longer crash. Fixed a bug involving mouse buttons not responding in menu mode. Fixed the resurrect function to no longer resurrect disabled NPC's or creatures. Fixed a small memory leak when summoning bound items. Items stuck on your mouse pointer will no longer disappear if you click on a spell or magic item in the magic menu. 6th House Amulets no longer drain your fatigue. NPCs now correctly report the presence of publicans and beds for rent in Seyda Neen, Suran, and Dagon Fel. Fixed an art file problem with the Redas War Axe. Script sealedtreasuryreport revised to permit scroll to be closed or picked up from the world if the seal has been broken. Saved games now know which language they are and the Save and Load menus will not display saves that do not match the current language. Fixed a crash bug that occurred when you selected a scroll as active magic then moused over the image of the scroll in the active magic slot on the multi menu. Ingredients in Alchemy menu are sorted alphabetically by name, not ID. Objects in inventory and containers are now sorted alphabetically. Quest Fixes --------------------------------------------------------------------- Fixed a problem in an alternate path of the main quest involving an NPC named Addhiranhir. Fixed a bug dealing with the killing of Bolvyn Venim. Now if he is slain [except in a proper duel], an 'Essential NPC Killed' message warns the player he has broken the main quest. Fixed a bug dealing with entering Sul-Matuul's yurt without permission before beginning his part of the main quest. This made him hostile, preventing advancement in the main quest. Now when Zabamund first tells the PC to speak to Sul-Matuul, a hostile Sul-Matuul is reset to not be hostile. Fixed a bug in script VivecArenaScript for NPCs transported to fight duels in the Arena which occasionally caused the NPC to appear below the Arena, breaking the duels and quests. Also added a check and fix to restore NPCs in saved games where dueling NPCs had fallen through the Arena floor and disappeared. Fixed a bug concerning the killing of important NPC's and creatures to the building of your stronghold in House Hlaalu. You should now receive a message saying you can no longer continue with your stronghold if you kill someone important to this quest line. Completing the "Ice Blade of the Monarch" out of sequence for the Imperial Cult as a freeform activity no longer causes the player to lose the earlier 'Ring in Darkness' and "Boots of the Apostle' quests in the faction sequence. Improved directions to the cavern of Milk in dialog and journal for the Mad Lord of Milk quest. Fixed a bug when Dram Bero's champion is slain, but not slain in an Arena duel, Dram Bero's greeting falsely implied that Dram Bero now had given his support for the PC on Hlaalu council. Now the greeting accurately indicates Dram Bero's anger, and other dialog topics indicate that Dram Bero will not support the PC for House Hlaalu council. Residents of Sadrith Mora will now acknowledge when the PC has ended the Gateway hauntings. Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece' topic. Prevents giving misc_dwrv_artifact50 before quest has begun, preventing Caius from skipping quests. Fixed a bug in Vedam Dren's dialogue options that was checking a journal without checking the player's faction. It allowed the non-Hlaalu player to be raised in rank in House Hlaalu by killing Orvis Dren, making the player a member of two of the Great Houses. Fixed a bug in a Morag Tong quest that was causing Darys Adram to give quest dialogue to players not currently completing the quest. Fixed a bug that allowed the VA_VampAmulet quest in the Quarra Vampire questline to be restarted after completion. Added a condition to the Morag Tong greeting the player receives from faction members upon becoming Grandmaster. Because a Main Quest character was in the faction, she was not using her appropriate Main Quest greetings, stopping the Main Quest.