Stranger Interview Part 1
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12:58 August 16th, 2006
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The game is due to ship in Q4 2006
Fireglow Games has published the first part of an off-line interview for Stranger with questions from game sites, press and publishers (press 'read more' for details). Stranger is a RTS game with elements of RPG with a world created in a traditional fantasy style. It is split in two parts, the surface one and subterranean one, which are in a tenuous balance. These parts are different in appearance and each one dictates its own rules of living. The lower world is dark, quiet and stern; it attracts you with its mysteries and treasures. The upper world is cold and full of light, it has more life and more conflicts. The opposition and co-operation of the upper and lower worlds create the battleground for the player and provide numerous opportunities for the character development. The economical model includes constant movement of resources from the lower part of the world to the upper one and vice-versa, which requires constant interaction of the two parts. Resource and equipment trading, recruiting fighters and magicians and manufacture of the armor and weapons are an integral part of the game.

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