Space HoRSE v1.03 Patch
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15:10 August 19th, 2002
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Shrapnel Games has released the first patch for their strategy game, Space Horse. The patch (v1.03) adds enhancements ("Spoil Over 50" option, "Event Level" option) and fixes several critical bugs (Windows XP/2000 crash-upon-launch issue). Size: 1.41 MB.
Space Horse update 1.03 released Several enhancements as well as critical bug fixes in first patch. Cary, NC, August 18, 2002 - Shrapnel Games announced today that the first Space Horse patch is available from their website at http://www.shrapnelgames.com. This patch, v1.03, adds enhancements and fixes several critical bugs. Below is a list of these issues: Space HoRSE 1.03 update IMPORTANT! Previous save-game files are not compatible with this version of Space HoRSE! Enhancements: "Spoil Over 50" option When enabled, any surplus over 50 units for each resource at the beginning of a market will spoil. This is another "classic style" option. "Event Level" option Options are Low, Medium and High. This affects the maximum value of the personal random events (before each players' turn). Low: $800, Medium: $1700, High: $2500. Please note that this maximum amount can only happen on the very last turn, since the values gradually increase from the beginning of the game. The previous default value was $2500, but some people felt like that was too much, hence the new option. Now supports the Space HoRSE Internet Game Matching program (separate download). Fixes: Windows XP/2000 crash-upon-launch issue. - FIXED (Windows XP users no longer have to run in Windows 98 compatibility mode.) Some movies on some video cards would play back with a black picture. - FIXED (single PC) Doesn't convert lower case letters to upper case, forcing you to hold down shift to type names. - FIXED (single PC) Certain letter keys were acting like F-keys. - FIXED If a HoRSE ran away from improper installation location, the game would get stuck waiting for a reply from the players. - FIXED Some players could start walking before the market was started. - FIXED Synchronization issues in the market. - FIXED During a CPU player's turn, if the host clicked very fast through the turn, it could throw the clients out of sync. There is now a .5 second minimum pause between each click to prevent this. Solar Flares event sometimes wouldn't be in sync on client PC's. - FIXED Species files were case-sensitive. If one player's species file was lower case and another player's was upper case, the species wouldn't show on both PC's. - FIXED If a player had less than $200 and got a personal random event, it wouldn't always be in sync on all PC's. - FIXED

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