Multiplayer for The I of the Dragon
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21:11 August 19th, 2002
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Over the weekend Primal Software made an important announcement about their upcoming action-RPG, The I of the Dragon. Here goes: "We said that The I of the Dragon is single-player only. No, it's not! All this time we've been 100% busy working on multi-player. Yes, it's official now: the game will be both single- and multi-player. You wrote us requesting this feature - you will get it! Sleep well and await further developments." If you've never heard of the game before, I highly advice you to grab the demo and check our recent interview with Slava Pismenny, Primal Software's Director.
Technology State-of-the-art inhouse Direct3D-based engine with full support for hardware T&L and multitexturing Huge levels: each one has tens of square kilometers full of rolling hills, mountains, dense highly-polygonal forests, stones, buildings and other objects Real-time terramorphing lets you level down whole mountain ranges and raise new ones instead. Earthquakes, Volcanoes, Craters - you call the shots Both static and real-time lighting supported for the best speed and quality Time of the day with smooth real-time lightmap blending - watch magnificient sunsets and don't forget to look up at five thousands of stars visible during the night. Try to find some familiar constellations Every graphical subsystem has a complete implementation of real-time smooth Level of Detail algorithms which allows to show huge landscapes and thousands of objects without noticeable framerate drop even on low-end machines Skeletal animation with smooth blending of different animations makes for an incredibly fluid life-like motion Particle systems with more than 50 parameters allows us to model realistic explosions, magic rays, fire, smoke, fractal lightnings and a lot of other effects Photorealistic texturing includes both "high-level" textures (roads, etc) and aperiodic detail textures with individual texels less than 5 centimeters in size Time control - if you find the action too fast, pausing a game might not always be convenient. So you'll have an option to slow down the game and fine-tune the game time speed to match your personal gaming style. Slow motion effects look cool too... 3D sound with Doppler's effect and MP3 format for music let us create an immercive aural environment. Burning trees, dying monsters, sizzling magic - feel like a real dragon. Music changes smoothly in reaction to the game events Assets Three dragons available, each with its own inherent abilities (fire, acid and ice based) and different set of stats which greatly increase replayability value. Make a "fighter"-type dragon, a "mage" or a "sniper" to suit your tastes - possibilities are endless Twelve unique areas representing different landscape types: mountains, deserts, forests, steppes, snowy hills, etc. Each area size is more than 10 square kilometers Hordes of hideous monsters (about 40 types) Ten types of human models - archers, knights, common folk, etc All the models use skeletal animation with smooth blending of different animations Almost a hundred types of landscape items (trees, boulders, buildings, etc) More than sixty spells with breathtaking special effects for each one Gameplay A mystical land filled with magical creatures is your playground. And this time you are a not some puny magician, or a stupid barbarian. You are a Dragon! A power to be reckoned with... Fly with the wind. Protect the people, fight the monsters, set fire to forests, level entire mountain ranges! Your magic beast has some inherent abilities (different for each of three dragons) and multiple characteristics that you can improve by distributing experience points (base stats are also different but you can develop your dragon any way you wish) Of course, some different kinds of magic are there, so you won't be limited to throwing flame at monsters. Freeze them, tamper with their minds, summon familiars, heal friendly monsters that citizens tamed, learn to locate important objects or teleport to them directly Multiple complex unit behavior routines. People protect towns from monsters and gather enemy souls so you can upgrade their town.

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