Story
Thousands of years after the fall of civilization, the world is a hostile and arid place to be. The few remaining human tribes, who live scattered across a wasteland, are in desperate fear of biogenetic terrors - powerful artifacts born out of blasphemy.
In the midst of the continued conflict over precious water resources, the Empire, which wishes to gain control over the organic weapons from the old age through military pressure, has discovered a production factory in the ruins of the Old Century and succeeded in creating their own organic weapon - the Dragon.
The key to restoring peace in this distorted world is a mysterious girl held captive under ball and chain. Her name is Orta.
Concept
The game is divided into ten stages, all of which are tied together with SGI- and hardware-rendered cut scenes to portray the story. Various sub-scenarios and other artifacts tell even more of the story from the Empire's point of view. Stages will be action packed, encompassing fierce fighting and swooping down canyons, and will not be strictly linear. There will be multiple ways of reaching the end battle depending on whether or not you're able to complete certain tasks. For example, accelerate toward the shutter before it closes to progress, or be forced to take another path.
The Dragon
He's your companion and your ride through the game, capable of accelerating to intense speeds, running on the ground and performing a number of attacks, including:
Locked-on laser - This is the main weapon. Fired from his mouth, it can hit multiple targets. The power level increases as the Dragon morphs.
Shot - The player can use a hand-carried weapon while sitting on the Dragon. It's capable of hitting enemy fire and targeting weaker enemy points. The power level increases as the Dragon morphs.
Homing Glide - This is only available when using the High Spec Dragon type. It makes it possible to attack enemy forces while sucking up the enemy's health, which in turn, replenishes your own.
The Berserk - This is a type of special weapon with immense destructive power.
Acceleration - Players can adjust the speed of the Dragon to gain the appropriate position for attacking enemy forces. It's also useful for navigating the environment.
Morphing - A gauge in the game determines the Dragon's power; how this increases and decreases has not been confirmed. There are three stages of metamorphosis to which players can change providing the gauge is at the required level: Normal Type comes with the Dragon's basic features; in Heavy Attack Type, the lock on effect is more accurate and inflicts a greater level of damage, but there are less lock on options; High Spec Type has the highest level of mobility, but the lock on laser is not accessible. However, Homing Glide can be utilized to great effect. Morphing adds a level of strategy to the gameplay.