"FreeFormer gameplay is the next major development in videogaming," said
Helene Sheeler, vice president of marketing, Midway. "The technology in
Haven: Call Of The King allows for an unbelievable cinematic-style
smoothness and experience as you encounter the varied play mechanics in
the
game."
The Revolutionary Technology
Utilizing FreeFormer gameplay -- which allows the player to experience
multiple gameplay mechanics blended together in a virtually limitless
world
-- a variety of genres are fluidly integrated into one game. In the
game,
players have total freedom to move anywhere in the world on foot or by
vehicle with smooth gameplay transitions between turret-based shooting,
boat
racing, bike battles, plane fighting, gladiator arena combat and space
exploration. In addition, the groundbreaking technology allows players
to
seamlessly travel from the earth, through the atmosphere, into outer
space,
and back again.
The gameplay in Haven: Call Of The King projects a cinematic-type
quality
with visually stunning worlds and environments. Like scenes from a
movie,
all of the levels in Haven: Call Of The King perfectly link together the
character-driven story, which directs the gameplay and unfolds against a
backdrop of the many enchanting worlds.
The Epic Story
Haven: Call Of The King unveils a remarkable tale of exploration and
intrigue. Players embark on an epic quest as Haven, a heroic young man
haunted by dreams that awaken him to the legend of the "Golden Voice." A
bell that can be rung in times of need, the "Golden Voice" is the only
way
Haven can free his people from slavery and imminent death at the hands
of
the evil Lord Vetch.
To emancipate his people and complete his galactic crusade, Haven must
prove
his mettle in the warrior training grounds and navigate untold dangers
to
recover the relic that will guide him to the "Golden Voice."
The Groundbreaking Design
Complementing the revolutionary technology in Haven: Call Of The King is
the
artwork of world-renowned fantasy and science fiction illustrator Rodney
Matthews. Matthews, acknowledged worldwide as one of the top artists in
his
genre, created artwork and concepts for the title. He's created a wide
range
of art for record covers, books jackets, books, TV series, and
videogames
over the past 30 years and his designs -- published as everything from
posters to jigsaw puzzles -- have sold millions across the globe.
Traveller's Tales is an independent, UK-based developer of interactive
entertainment. During thirteen years of development, they have worked
with
publishers like Sega, Nintendo, Activision, Sony, Universal and Disney
and
have worked on games such as Sonic R, Toy Story (1 and 2), Bug's Life
and
Crash Bandicoot: The Wrath of Cortex. To date, titles developed by
Traveller's Tales have sold millions of units worldwide. You can find
more
information on Traveller's Tales at the company's website:
www.t-tales.com.