Shortly after the initial release, a new version of
Death Ball is now available for download, bringing this
Unreal Tournament 2003 modification to v1.1. This new version has "a big bunch of fixes, gameplay wise, and some stuff about the atmosphere" (read full story for details).
Download:
Death Ball v1.1 (4.7 MB)
Fix List:
-You can now 'volley-shoot' the ball. That means, push the ball with the shieldgun a moment before you get it. When you got it, it's too late. It will be shot into the direction that you are facing.
-No more double goal.
-New Pass system (2nd fire); homing mode turned off, It's now a through ball which predicts the players movement (just like in Fifa). It will totally miss him if he doesn't keep on running at the same speed in the same direction.
-You can now run from your own half into the other goal. It was considered as 'long shot' in 1.0.
-No more crashes when playing with bots.
-When the player (you) has the ball, its now shown in the hud. In the previous versions it was just a yellow dot, no matter if you got the ball or not.
-New scoring system:
1 point for a frag
2 for fragging the ballowner
3 for a goal
1 for playing a successfull pass
1 for intercept an enemy pass
-5 for owngoal
5 for catching a ball as keeper
-Whistle sounds instead of "ball reset" voice.
-No more announcer in 'celebrating phase' after goal.
-Weaponchange time decreased from 0.3 secs to 0.05s
-Shieldgun fire now removes 60 healthpoints
-You recover 1healthpoint per second if health is lower than 100 (Customizable)
-Ball now has a trail (in teamcolor) when ball is shot. So you can see if a ball is shot or passed. (Doesn't always work online and the trail is not at the ball often)
-Toxeen made us jingles, which are played after scoring.
-Dynamic Crowd sounds in DB-Cube (the word 0wnage doesn't do this justice, it simply F0wnz!!)
-Shieldgun damage field increased from 50 to 65 (radius)
-Bot's goalshots are now deadly, they hardly miss the goal.
-Bot's don't shoot from own half if long shots are disabled.
-Keeper beacon (arrow on head) now is darker.
-Mapping guide is updated too. All updates (not many) are written in dark green.
And don't forget to give us as much feedback as you can!! :)
About DeathBall
DeathBall turns UT2003 into a mix of Football, American Football, Basketball and Icehockey. Basically it's a way changed version of the retail game mode 'Bombing Run'.
2 teams play in less complex maps, they are more some sort of sport pitches. It's not about shooting and such, its more about team tactics and passing the ball (which really didn't work so well in Bombing Run). Therefor we created a much better passing and shooting system. The only weapon you have is the Shieldgun and you can only kill the player with the ball. But you're not completely unarmed: You can 'bump' the others (kick em away).
Instead of the Stargate like goals in BR we have Football goals and you better also have a keeper in it to catch incoming balls. The goal is as high as you can jump, and as wide as you can dodge.
It can be played 2on2 up to 6on6 or so....but the top really depends on the size of the map.
The Death Ball Rules In Detail
This may scare you away, but it sounds way more complicated than it actually is, so don't be affraid when you read all this.You are supposed to get the ball into the enemys goal. You can either play until one team got a certain amount of goals or you play for a certain time.
The DB-Zones:
Two Penalty-Zones
Two Keeper Zones
The Pitch (Divided into Red and Blue Half)
The Rules
Penalty Zone:
In your own zones you can kill all enemies with 1 hit (instant hit).
A logo in the HUD will show that you entered your own or the enemy's zone.
Keeper Zone:
Only one player of a team can enter this zone at once (to avoid that teams have 10 goal keepers), if there are more a counter will count down the time from 5 secs to 0, if you haven't left until then you will be respawned. It will also be shown in the HUD that you entered the zone.
You don't NEED a keeper, but based on our own experience we really recommend to have one!
If there is no player in your own zone there will be a warning logo in the HUD.
The Keeper cannot be kicked away by the other team, the keeper always has god mode on.
If the keeper owns the ball (ballowner is in his own keeper zone) there will be a timer counting down the time. If you don't get the ball out of the zone in this time the ball will be reset (to the middle). (Otherwise you could 'hide' with the ball in the zone.
Only the keeper is able to dodge. (Dodging for others had to be turned off, because it was all about dodging, and the team who dodges the most wins...You will miss it when you first play it, but everybody who has played it with it turned on agreed that it has to go. So the team with the better tactics and the better passes wins.
You cannot enter the goal, this was made because you often accidentaly made an own goal.
The pitch:
You can bump around all players except for the ball owner. Kicking away enemys, and kicking friends to the ball is a tactical method you should use.
You can kill the ball owner with 2 hits (One hit substracts 50 points).
Ball Owner:
A logo in the Hud will show when you got the ball.
As Ball owner you are slower than the other players (about 15%).
Moving the crosshair over friends will highlight them with a rotating disc.
To pass the ball just press the 2nd fire button.
If you wanna shoot the ball use 1st fire, the longer you hold down the button the harder the shot will be. But if the bar reaches the top the ball will get out of control. The first mode can also be used for passes, often its better.
When the ball owner gets hit by an enemy he won't be bumped away as far as players without the ball. But 2 hits are deadly for him (one hit in the enemy's penalty and keeper zone).
Without Ball:
As player without Ball you can de/activate a mode called 'Pass me the ball!'
An icon in your HUD will show if its on or not. For your teammates the arrow over your head turns yellow when it's on (normally it has your teamcolor).
You should activate it when you think you are in a good position and ready to catch the ball. You don't have to, but It may be helpful in some situations).