Quake 4 Adopts amBX

Philips announces agreement with id Software to amBX-enable Quake 4
Philips today announced that its amBX technology will be incorporated into Quake 4, the first person shooter sequel developed by id Software. Players running and jumping in the game will actually feel the air move around them and the effect of landing and impacts. Weapons will generate custom effects, including surrounding light, rumble, shudder and fan blast effects from the rocket launcher. On a more subtle level, rear view lighting is darkened when players use a weapon scope mode, to draw players into the sniper frame of mind. On the receiving end, damage feedback is displayed through a multi directional red light blood splatter and bullet impact vibration. Finally, power and pick ups are represented through different light effects, including a light blue aura for Quad Damage, pulsing red for Regeneration, a fast yellow pulse for Haste, green light for Health and blue light for Mega Health. Check full article for details.

Quake IV
Quake IV on PC
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