Natural Selection Server Patch 1.02
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01:06 November 17th, 2002
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The second Natural Selection server patch (1.02) has been released. You do NOT have to download this unless you run a server. This patch includes all the changes in v1.01 patch. The patch is 1.8 megabytes and contains both the linux and win32 versions. Gamer's Hell Local Download:
  • Natural Selection Server Patch v1.02 (1.8 MB)
  • Complete Changelog Below: O Server CPU usage optimized to lower utilization heavily O Fixed bug where parasite could hurt own team O Fixed bug which allowed players to damage their own structures with gunfire O Updated code to be more compatible with Adminmod under win32 (dynamic cast issues). It may still not work under some configurations and work continues on it. O Enhanced hive sight changed so it's useful at upgrade levels 1 and 2 O Updated NS to use the HL standard logging specification for server ops and for PsychoStats compatibility (http://www.hlstats.org/logs). More work may be needed for better Psychostats compatibility. O Removed draw numeric damage events O Sighted buildings no longer show in hive sight (still show up with parasite, but prevents flood when alien views heavily populated area) O Fixed exploit where +using a building could speed up research of a technology O Preserve health and armor percentages when evolving O Don't allow gorge to heal buildings before they are built O Reduced chance of server overflow (crash) when large games (24+ players) end O Fixed marine armor upgrades (previously, researching armor upgrades wouldn't give you that armor unless you were welded first) O Added mp_logdetail (0-3) O Changed the alien ability anti-exploit code to try to co-exist with scripters O Turned off team-balance when in tourny mode O Renamed ns_authicons to mp_authicons, renamed ns_eastereggchance to mp_eastereggchance for consistency O Defensive chambers now only heal up to three nearby buildings or players per tick (prevents undestructible Walls of Lame). Targets are chosen randomly. O Cleanup babblers on game reset O Built with compiler optimizations (linux) O Spectators now hear spectators, their observer target and teammates of their observer target O Networking changes that could result in CPU performance improvements (instead of tracking, storing and queuing network messages, they are sent immediately) O All players can all hear all other players talking before countdown starts O Tournament mode start changes to make it easier to coordinate and start a game. It will only start when players are on both teams, when the teams are equal, and when both teams have said they are ready. A team is ready when one member of their team says "team x ready" (case not important, x is 1 or 2). O Spectators get end-game victory sound and message

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