Akella has announced that
Hard to be a God, the RPG developed by
Burut and based on the novel of the same name by Strugatsky brothers, will be published in Germany by THQ on 8 February. The game features a non-linear storyline, presenting several story branches with 4 endings depending on the main character's in-game behavior and a 3D engine where wounds, weapons, armor and other items are shown on the characters' models. Hard to be a God will hit the store shelves across the UK this April - a playable demo can be found
here.