Vision Engine v6.4 at GDC 2008
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14:57 February 8th, 2008
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In-game scripting, new visibility determination system, improved streaming functionalityand optimised Xbox360 and PS3 versions
Trinigy has announced that the latest version of its Vision Engine will be showcased to the public for the first time at Game Developer's Conference 2008 in San Francisco. Vision 6.4 will be revealed in the scope of the firm's presence at GDC Expo (February 20-22) and will be presented on-site at Trinigy’s booth (NH 6105). The new version of Trinigy's Vision Engine features a versatile LUA-based scripting solution which is seamlessly integrated into Vision’s WYSWIWYG editing framework vForge. Additionally, a newly developed visibility system capable of flexibly handling all types of complex game scenes further increases the engine’s performance.

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