Sniper Patch v2.05
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00:42 November 21st, 2002
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Xicat Interactive has released a new patch for Mirage Interactive's FPS, Sniper. The patch (v2.05) moves the game to Lithtech build 62+, fixes some sound problems, improves enemy AI, and more (read full story for details). Source: FilePlanet. Gamer's Hell Local Download:
  • Sniper Patch v2.05 (40 MB)
  • changes to ver 2.01 (Oct 18, 2002): * Game moved to Lithtech build 62+ (additional fixes provided by LithTech). * Sound problems fixed * no mp3 bug fixed * less memory requirements * No exiting to system inbetween levels * Quickload does not reload the same level, much faster. * Enemy AI improvements: - Enemies more aggressive - Enemies avoid strafing - Enemies shoot more and move to hide, dancing minimized - Enemies flee away when hurt badly (depends on enemy toughness) - Enemies do not reload weapons in plain sight, try to hide to reload. * Death screams heard at reasonable distances * "loading world data" screen appears correctly (no black nor pink screen). * Launcher has the possibility to skip intros now. * Characters' heads do not rotate when dead * Transition from intro to first prison OK. * Sprites and characters visibility detections rewritten - should be faster and more smooth now. changes to ver 1.30 (Oct 10, 2002): * "no mp3 codecs" bug fixed, due to LithTech. * All of the action enemy spawners work now, previous fix was partial only. * Weapon experience cannot exceed 100% now. * funny character at the end of title bar removed. * in some cases enemy standing on comrade's dead body was invulnerable. fixed. changes to ver. 1.25 (Sept 26, 2002): * Not crashing inbetween levels (used to happen on some configs). * Lack of proper vid codecs does not forbid the game to run. * avi's try to run on all the systems (instead of W2K and above) * Intelligence and dialogs run on all the configs * Menu: Invert mouse Y added * Menu: weapon bob on/off added * Menu: quick save new level added * Cop with bat does not act as a total idiot * InvertMouse deleted from autoexec.cfg, replaced with CInvertMouse * Pink loading screen removed * Toggle run carried inbetween levels and into save games as well * Mayor estate can be finished also when the mayor is dead. * Dropping items from inv much easier (drag&drop fixed) * Droping items from inv actually decreases their numbers. * Action enemy spawners work! Lots of action kicked in, that was already there. * Menu: sound menu added (music/speech/other sounds on and off) * Esc and keys typed by codes to work all over the world

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