Operation Flashpoint GOTY v1.90 Patch

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18:53 November 21st, 2002 - 4189 Views
Codemasters has released a new patch for the 'Game of the year Edition' of Bohemia Interactive's tactical shooter, Operation Flashpoint. The patch (v1.90) fixes several bugs and adds a few improvements (read full story for details). Gamer's Hell Local Download:
  • Operation Flashpoint GOTY v1.90 Patch (8.1 MB)
  • ***** OPERATION FLASHPOINT: GOTY Edition Upgrade 1.90 README ***** This package will install GOTY Edition Upgrade 1.90 to your Operation Flashpoint directory. REQUIRED: ========= ORIGINAL VERSION OF OPERATION FLASHPOINT: GOTY Edition. More info about upgrades and patches can be found on www.codemasters.com/flashpoint or www.flashpoint1985.com. WHAT'S NEW ========== BUG FIXES AND IMPROVEMENTS ========================== 1.90 - Fixed: MP: Flying ammo crates or jumping vehicles caused by inconsistent terrain roughness determination. 1.90 - Fixed: MP: Cheating opportunity fixed: setPos can be no longer used to change position of objects that are part of landscape. 1.90 - Fixed: Improved text drawing in atypic resolutions like 1600x900. 1.90 - Fixed: Keyboard rudder control enabled while taxiing. 1.90 - New: Servers checks if world file (.wrp) used by client matches server version. 1.90 - New: MP: Added server.cfg array checkfiles[] - list of files that should be checked for each player connecting. Example: checkfiles[]={"HWTLdtadata3d.pbo","dtadata3d.pbo"} 1.90 - New: MP: Added #debug checkfile command. Server admins can use this command to check if any file used by clients matches server version. 1.90 - Added: functions isEngineOn, engineOn 1.90 - Fixed: Message "Player ... is loosing connection" isn't write for server now 1.90 - Improved: Adjustable 2D viewport - improved support for Surround Gaming. 1.90 - Improved: Better airplane AI dogfighting. 1.90 - Fixed: Airplanes try to avoid mid-air collisions. 1.90 - Fixed: Tank and car exhausts did not work (introduced in 1.85) 1.90 - Fixed: createVehicle may be used to create shells and other non-ai vehicles. 1.89 - Fixed: XML download for Linux (can use no-protocol URI and proxy-server). 1.89 - Added: Item "proxy" added to Flashpoint.cfg to enforce proxy server used to download xml squad page etc. 1.89 - Fixed: It was impossible to climb some very steep stairways. 1.89 - Fixed: Helicopers appeared white on radar after Load/Retry. 1.89 - Fixed: onMapSingleClick handler is now saved when saving game 1.89 - Fixed: createUnit init string was not transferred in MP games 1.89 - Fixed: Joining to DirectPlay sessions through ingame browser often failed 1.89 - Improved: Slow plane takeoff improved, added more adjustable config parameters. 1.89 - Fixed: Chat sound more quiet. 1.89 - New: Adjustable plane wheel steering (wheelSteeringSensitivity). Should make big plane taxiing possible. 1.89 - Fixed: Resource cheating now shows "Modified config" message. 1.88 - Added: Dedicated server command #debug (userInfo) (Requires 1.87 client) 1.87 - New: Server can determine max. size of any single custom file acceptable on the server. To do this add line MaxCustomFileSize=size_in_bytes into Flashpoint.cfg file. Users with custom face or custom sound larger than this size are kicked when trying to connect. 1.87 - Fixed: Too many dead bodies were kept on server in 1.85. 1.87 - Added: Dedicated server command #debug (console, totalSent, userSent) (Requires 1.87 client, client output sent to OS using OuputDebugString) 1.86 - Fixed: Parachutes no longer smoke when destroyed. 1.86 - Added: function sideLogic 1.86 - Fixed: On dedicated server with mission rotating, after #login and #missions no missions appears