Changes text v14.7.1
GUI changes
Shop prices above 10 millions will now show as "xM" in the shop, where M means million. E.g. a price of 123 456 789 will display as "123M". The price will still be displayed fully in the info window (shift + left click on the icon) and in the cash slots in the trade window.
You will now get a pop up box asking you to confirm when you use the /terminate command.
Getting blinded (e.g. by nanos) now effectively turns the action window black, and the effect can’t be removed in the settings. In addition, Low Light Targeting Scope will no longer have the bright light visual effect.
Game system changes
Recharge timers are now affected by modified initiative skill, not just base initiative skill.
At very high initiative ratings (1200+), initiative skills will now have less effect on attack, recharge and nano execution timers per skill point. The effect of points above 1200 will be a third of a point below 1200.
If a pet’s master leaves the PvP area while the pet is fighting with another player, the pet will stop fighting and enter follow mode.
There’s now a delay after a mob dies before you get XP and looting rights. This is intended. You are still able to start a new attack during this time. The delay is related to the bug fix (in 14.6.1) to prevent mobs from hitting after they have died.
The free-for-all PvP limit has been moved from level 75 to level 150.
World changes
The Sentinels have taken control of Tir, and Omni-Tek employees will be shot on sight. Neutrals should be warned that some Sentinel officers are not too fond of fence-sitters either.
Tir Grid terminal moved to outside the south gate of Tir, and Omni-1 Trade Grid terminal moved to the north side of the playfield. New Grid terminals placed in Old Athen and Borealis.
The bank terminal near the middle of Omni-1 Trade has been removed.
Due to more people joining in on the notum extraction, certain powerful individuals have lost some of their power, and have been tweaked somewhat.
Several items to get rid of enemy nano programs (e.g. root and snare) running in your NCU have been added.
Sentinels and Omni-AF armour now available.
A merchant has set up a trade in special melee weapons. He’s no city dweller, so you might have to look around for him.
The new tower and vehicle shops are now operational, but you need the booster pack to be able to trade with them.
NanoCrystal (Edge of the Buccaneer) is now available in Enforcer nano program shops.
The Nano Programming buffs for Nano Technicians are now available, as outdoor camp boss loot.
HSR Hedgehog 23 Throwing Grenades are now available in Advanced and Superior shops.
Nano changes
Engineers, Bureaucrats and Meta-Physicists have received pet buffs which increase the pets’ attack rating. Each of these professions has their own nano line for this.
There has been a change to the way root, snare and mesmerise programs work (note that only the pure mesmerise nanos were changed, while the adventurer versions did not change).
The chance of a root or snare being broken has been reduced. For snares, this reduction is a dramatic one (the chances of breaking a snare through a normal attack are typically under 10%). This affects the programs being broken by normal attacks, by nano-damage attacks, and by debuffs. The chance that the root or snare will be broken by a debuff is now under 10% (and gets close to 0% for the highest level versions). Some professions’ programs are harder to break than others’.
Nano Technician and Bureaucrat mesmerise programs now have a chance that they will not be broken by debuffs (they still break 100% of the time when any damage is inflicted, however). Low level mesmerise will still be broken by debuffs often, but the highest level versions will rarely, if ever, be broken just by a debuff.
To allow mesmerise nanos to be somewhat useful in PvP they will now also debuff the initiatives of the target at the same time. Of course, if the mesmerise is broken by an attack, the initiative debuff will go away at the same time.
To make it so that low level roots, snares and mesmerise programs cannot be used effectively on high level players or monsters, the level of the target is now used in the defensive rolls of these nanos. You will now have to use a higher-level version to be able to land the nano effectively on a high level player/monster. To slightly counteract this addition, the amount of Nano Resist used in the defensive calculations was reduced by 10%.
Several lines of programs for battling roots and snares have been added. The professions gaining these are Agent, Bureaucrat, Fixer, Nano Technician and Trader. Bureaucrats, Engineers and Meta Physicists also get such programs for use on their pets only.
Hitting yourself with an offensive nano program to remove hostile nano programs from your NCU no longer works.
Bug fixes
The visual bug where you appear to stand up when using e.g. a treatment lab has been fixed.
New characters will now enter the arrival hall with full health and nano pool.
"Map - Newland City and Desert" can now be used even if you have one of the maps uploaded.
May Fly Grenades will now retain their correct quality level when primed (readied for use).
CAS Symbiotic Armour Helmet now correctly uses Stamina and Strength as requirements, like the rest of the armour set.
Right Wrist implants now have their old, correct icons back, and no longer look a lot like eye implants.
Boosted Hellfury Assault Cannon has had its Burst requirement corrected to a more reasonable level (was above 6000 at QL 200).
Cloaking Devices no longer damage you after you have taken them off.
Your attack rating now updates properly in the Stats Window.
You should now be able to jump as normal in all indoors playfields.
Having a Unique item force-moved to your bank from a backpack no longer shuffles your bank.
A corpse will no longer become impossible to loot when a member leaves the team during the fight.
The Rider Signet Ring now applies its bonuses properly.
Hacked Booster-Grafts with Agent nano programs no longer have Agent profession requirements.
Modified Aggression Enhancer now checks correctly for its Psychology requirement.
Adventurer
Because of PvP abuse, the execution time on the “other” version (e.g. "Sparrow Flight (Other)") of the reet morphing nano programs has been increased a lot.
The adventurers have received a new root/snare resist line of nano programs.
Bureaucrat
Speeches will now give the first pulse on execution instead of waiting 20 seconds.
Charmed mobs now feel an intense hatred towards their former master, and are very likely to attack as soon as they are released.
Doctor
Doctors have received a new deprive/ransack resist line of nano programs.
Engineer
Auras will now give the first pulse on execution instead of waiting 20 seconds.
Enemies blinded with a blind aura will now have a black cloud effect around their head, allowing you to see who’s affected.
Added a new line of nano programs that you can cast on your pet. The nano will send out a pulse and will snare opponents close to the pet.
Added a new snare/root resist line that you can cast on you pet.
Added a new defensive nano line. The engineer will be able to case a nano that will protect him from a number of special attacks.
Martial Artist
Added a new Martial Arts special attack, called "Upon a Wave of Summer", existing at QL50-300. It uses riposte as main skill. It clears all Same QL snares and roots, and has a chance to stun the opponent. You will get a Run Speed and Nano Resist boost for ten seconds to either close with the opponent, or run away. It also snares the opponent up to 20 meters away.
Nano Technicians
Added new PvP direct damage nano programs that are designed specifically to take out Fixers in Grid Armour.
Soldier
Added a two new hostile nanos. As long as the target has one of these nanos running, it can’t be healed with "Complete Healing" or "Invocation of the Phoenix".